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albusgames

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A member registered Feb 13, 2021

Creator of

Recent community posts

I enjoyed this - the mechanic of having to move the screen around to solve the puzzle was new to me and after a bit of practice I got used to it.  The cutscene at the start was amusing as well - and the background continuing to come apart as you played fit the story you created well.

I also took lots of tries to get over the last rotating block - but again it drove me to keep trying. Unfortunately when I got the key and returned to the dump the game crashed for me as well.

I liked the surprise of discovering a puzzle when I entered the pipe - I wasn't expecting the change and I enjoyed the puzzle level that I found.

I liked this as well.

The main problem I had when I started was I hadn't read your instructions properly and couldn't work out why the tourist wouldn't move anywhere (I forgot about the initial compass direction). Once I started again (and paid attention) it flowed smoothly between tourists and I didn't get any errors. It could be helpful if it's possible to log that a user isn't inputting commands properly and give them some feedback (it doesn't have to be polite!). 

Were you thinking of adding any modifiers in that would change how you might have to give directions - a sort of puzzle mechanic? (something like traffic that could move at the same rate as the tourist and block certain intersections)

I'll be interested in having another go when you get further on. Great job with what you've got so far.