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akiva

12
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4
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A member registered Sep 24, 2015 · View creator page →

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I really enjoyed discovering that I could run behind a door after starting the count down. I also had a good time protecting the people from the monsters by keeping them separated by doors (not sure that was needed). I would have loved if there were more simple tactics like that needed throughout the game.

The art and sounds art very stylish.

This game was listed as having the least ratings (4) when I searched. It's also my favorite game I've played so far. I loved the concept and was pulled along through the whole game to see what would happen next with the levels and the narrative. The level of polish in the first part of the game is really impressive for a jam game. Starting with the Brackey's Platformer bundle was a smart move and made the basics really enjoyable. 
If this was a full projects, I would love to see narrative and gameplay questions posed at the start of the game that the player gets answers to as they go back in version numbers. The Beginner's Guide is the game this most reminds me of.

This is a very polished game for a jam of this length. You should be proud of what you've made. I enjoyed the chaos of the mechanics. I'd like to try playing this with a friend.
The difficulty was a little high for me, and I never came close to winning. I found the voice lines during the tutorial made it hard for me to process the instructions. I would have preferred to get all the voice lines, then all the instructions.

This is super polished and a joy to look at and listen to. I won on my first attempt without much effort. Maybe I just got lucky.
I was overwhelmed by the new mechanics hitting me all at once. I would enjoy a longer tutorial that doles out the mechanics one short level at a time.

It seems like you might have ran out of time on this one and didn't get to a couple of mechanics. That being said, the cute premise has me hooked. I'm enjoying imagining the places this design could go.

Great theme connection. I loved doing the math in my head. I found the need to not go over the feather count and the need to work quickly played off each other nicely.

The controls were the main challenge for me. The camera movement was very fast making it hard to walk and aim.

Very polished and satisfying to play. Was I supposed to feel bad for the people? The theme is pretty dark.

I think I was missing new mechanics that forced me to change my strategy as the levels progressed, rather than just making the levels harder.

I really liked the visual style of the house and the detective work that the gameplay sets up. I found that by first seeing all the things that when wrong, I had more fun and understood the puzzles better. I would enjoy a fleshed out version of this concept a lot.


I found myself pixel hunting for interactive items. I would be great if not all items that could be interacted with should be interacted with.

I love the creativity of this idea. The premise was so wacky that I wasted half the time of my first run saying "is this really what I'm supposed to be doing? Not sure who did your music, but it was a great fit for the game.

I wish I was forced to make choices about where to spend my resources (time and cats). As the game is, I felt like I could have it all.

This is a great take on the theme. The kind of idea that makes you say "Why didn't I think of that". I had fun playing, but wasn't very good at it. I wish the game over screen was faster so I could start the next round sooner.

I haven't played other survivors like games, but I had a fun time with this. I enjoyed trying to time the rewind just right.

Thanks