Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

akarachok

3
Posts
1
Followers
A member registered 42 days ago

Recent community posts

I understand your idea and I have something to add to it. 

Based on the fact that you are trying to show the limitations of life, the following ideas could also be implemented:

1. A person has only one life. After the timer expires, the game somehow deletes itself or makes it impossible to replay (breaks the game files).

2. It is impossible for a person to experience everything in one lifetime. It is necessary to add so many exhibits and content that the player cannot physically watch it all before the timer expires.

3. It would not hurt to add interactive elements to your art, which would reflect the idea that a person is able not only to contemplate, but also to influence the world around them.

4. It may be superfluous, but it would be interesting to see any random events, because our lives are just as random and unpredictable.

I don't know how well these ideas fit your philosophy, that Art, aesthetics and beauty is one of the noble things that we should engage with with our limited lifespan, but adding things above will make the gaming experience more valuable, because each person explores their part of the map, they will come across their own random events and eventually they will He will live his own unique life.

I've played the new version, and I have something to say. First of all, considering that this is still an art gallery, it is not entirely clear why there is a time limit. If there are people who like to look at the shadow of a red ball, then perhaps it would be more logical to give them as much time as they need? I'm not a big fan of Cubism, so I looked at everything on the map in 5 minutes. Just by setting a time limit, I start to think that either I have to do something quickly, or I have to learn something quickly and expand my knowledge for the next cycle, as in Outer Wilds. Maybe I just didn't find something important. In addition, after the time and slideshow expire, at the very end, when a large black circle with creepy sounds appears, nothing more can be done, the game freezes and there is no way to even exit the menu. Generally, looking for logic in art is not the best idea, but I have this opinion.

(3 edits)

An error appears at startup:
Application folder: D:/*****/001 There should be '9MinuteLife_Data' folder next to the executable

Need to rename ArtistShowcaseGallery_Data as 9MinuteLife_Data and ArtistShowcaseGallery_BurstDebugInformation_DoNotShip as 9MinuteLife_BurstDebugInformation_DoNotShip

Nvm this game is just empty piece of unity