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Ajhkhum

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A member registered Apr 26, 2017

Recent community posts

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Thanks! How would you go to implement these high action costs? Above 3 actions would mean more than one turn, with any damage whatsoever breaking Focus and wasting all of it, right? This might be okay for an encounter ending spell, but not for a regular debuff.

Also, wouldn't it be better to make a "Curses" or "Debuffing" school of magic for this?

Hey there, I find myself preparing to run a game on Warden and I noticed that there's very little in the way of options for buffing or supporting with magic. There's some stuff with barriers and alteration, but none of the stuff I would expect to see (like making someone stronger or weaker, granting special abilities like waterwalking...). I bet my players will want to try some of these, how should I go about implementing it?