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(1 edit) (+1)

Thanks! How would you go to implement these high action costs? Above 3 actions would mean more than one turn, with any damage whatsoever breaking Focus and wasting all of it, right? This might be okay for an encounter ending spell, but not for a regular debuff.

Also, wouldn't it be better to make a "Curses" or "Debuffing" school of magic for this?

(1 edit)

Ah sorry, I meant the Strain cost by default for freeform spells is 3, but the Action Cost is meant to be just 1 if used in Conflict phase.

Making curse magic that has debuffs is fair enough, it's probably not terribly difficult to brew looking at the other magic abilities.