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aj0329

8
Posts
A member registered Oct 11, 2022 · View creator page →

Creator of

Recent community posts

Group 5 - 

Alex - I like the overall feel of the game. The pick-up buffs of the boot and feather are really neat! Something I noticed is that you can move using the arrow keys and sort of wasd, but you cant jump using w. I also really like the drowning effect! Cory - Love the animations and the character drowning makes me feel like going for a delightful swim. The dash is also a great effect, good job! I guess my only complaint is I wish the level continued more. It would have be really cool to see what you guys could accomplish with a larger level. Although our timing constraints on these, I can understand!

Group 5:

Alex - I like the game! The background and gloomy feel of map is really neat and the tileset goes well with the background. One thing I would change is to add a border to not all the character to fall off the map and maybe implement a way to jump while in the process of moving. I'm also not quite sure what the potions do.

Cory - I agree with Alex, the ability to jump while moving would make the game feel smoother. Love the lighting effects around the pickups and character. Overall, the style of the game is really well done.

Group 5:

Alex - I like the game, cool idea making the wolf the predator to the cat. I discovered that there is some sort of invulnerability bug that makes it so you can't take damage under some circumstance. 

Cory - Love the style! One thing I noticed was the size of the character was slightly larger than the distance between platforms, so you couldn't move off the platform if there was another one above you blocking your movement.

3/10 too hard will not download

Group 5

Alex - In all seriousness, very fun concept of using different characters to navigate the map. I'd recommend a very easy map for those of us who are terrible platformer gamers.

Cory - Love that you can change characters. Also like that you can have platforms that can jump up through but still land on. One small, teeny-tiny, miniscule, microscopic problem is that I'm confused with how to play.

Group 5

Alex - You guys should set up a paywall, really nice! I liked the the artstyle a lot and the main menu ui was awesome! The jumping mechanic without the super jump felt a little strange, and with the super jump, felt a little strange. Overall great job!

Cory - Great job guys! Love the aesthetic and ambience! Really would have loved to see what you guys could do with a larger level!
I know time constraints are a thing but did you guys consider making any enemies? Your group did a great job with making the game seem complete!

Group 5:

Cory - Love the style! Did not figure out that you could move faster with shift until I almost finished the level. I also like that the roll always happens when falling, not only just when jumping. The timer is a bit hard to see in the top right and we did notice that if you stacked some of the jump pickups, you could see the edge of the background near the top.

Alex - Not a whole lot to suggest, a nice game! I liked the implementation that the ! blocks randomizing the powerups given and that if you collect enough of those purple balls, you can jump to the moon!

Group 5:

Alex - I like the game! The background and gloomy feel of map is really neat and the tileset goes well with the background. One thing I would change is to add a border to not all the character to fall off the map and maybe implement a way to jump while in the process of moving. I'm also not quite sure what the potions do.

Cory - I agree with Alex, the ability to jump while moving would make the game feel smoother. Love the lighting effects around the pickups and character. Overall, the style of the game is really well done.

Group 5 - 

Alex - I like the overall feel of the game. The pick-up buffs of the boot and feather are really neat! Something I noticed is that you can move using the arrow keys and sort of wasd, but you cant jump using w. I also really like the drowning effect!

Cory - Love the animations and the character drowning makes me feel like going for a delightful swim. The dash is also a great effect, good job! I guess my only complaint is I wish the level continued more. It would have be really cool to see what you guys could accomplish with a larger level. Although our timing constraints on these, I can understand!