Hi everyone! I've just released Network Exterminator, a short, free shooter you can play in the browser.

Play: https://aishidajt9.itch.io/network-exterminator
The idea
The enemy is a self-replicating network alien. It hangs from a membrane at the top of the screen and grows down towards your ship — and its growth rules come from network science. Scale-free growth breeds hubs, small-world growth hides shortcuts, proximity growth knits a dense mesh, and hub-and-spoke growth hangs everything on a few hubs.
How it plays
- Move with the arrow keys. Hold Z for the machine gun; hold X to charge a piercing beam that destroys a whole column.
- Anything no longer connected to the membrane falls away at once. Each species has a different weak point, and the weak point comes from its structure — find the cut that brings the most of it down.
- In Training you meet the five species one by one. In Deploy you face the Mutant: it changes species every 20 seconds at shifting spots, its leftover colonies keep growing, and after two rounds it starts learning to send more often the species that last longest against you.
A run takes a few minutes. Keyboard only (not for mobile). English and Japanese — press L to switch.
Behind it
There's a design note (PDF, in the downloads) on how each rule was designed from ideas in network science: which mechanism each species keeps from a known model, why each species breaks differently, and the bandit-style rule the Mutant uses to learn. The whole game is a single HTML file with no external dependencies; all the visuals and sounds are drawn and synthesized in code.
The code was written with Claude Opus 5.5 (Anthropic) under my direction. The concept, design decisions and play-testing are mine.
Feedback welcome
I'd love to hear how long you held off the Mutant and which species it rated toughest for you (both are on the results screen) — and anything that felt unclear or unfair. Thanks for playing!


