I'm feeling insane about this game, it all just hits out of nowhere. The worldbuilding, alternate history, and supernatural element all hook you immediately. The political and espionage elements all through the middle make it impossible to out down. Finally, the relationship of the two agents along with the three insane (and all great in their own right) endings wrap it all up. This is going right on the top shelf of snack-sized but incredibly intentional and intense VNs I would recommend to anyone.
AimVTuber
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Thank you, I didn't realize how easy Ren'py makes it to do until I saw this! Now I've updated my submission to include a web version. As a bonus, it also works pretty well on the phone, besides not having the custom GUI (maybe something I can work on in the future).
For anyone needing some additional tips, I recommend this thread: https://itch.io/t/2289319/creating-htmlweb-builds-last-tested-with-75122070801
It goes over how to fix the pixilated graphics / skipped sounds you might experience when first exporting a web build, very handy!
Thank you for this resource! I was able to get animated blinks and flaps going in my NaNoRenO 2025 project, A Friend in the Funny Business, thanks to your tutorial! I'd always wanted to be able to animate sprite expressions.
Hello! I'm working on a NaNoRenO one-month VN: A Friend in the Funny Business!
The short pitch: it's a conversational VN about reconnecting with your former coworker who now works as a freelance clown. There's a little plot, a little drama, but mostly, the atmosphere is cute, positive, conversational, and occasionally funny. 😊
I'm mostly keeping everything in a scope I can complete myself, but if you're interested in being part of the team, I've got the following positions open that could help out. Please respond here, ideally with your socials and/or examples of your work, if interested!
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Background artist (1):
Artist to draw the few backgrounds needed. Most of the VN takes place in a diner booth, so that's the big one. Other than that, I could also use a diner entrance, a diner kitchen, and a parking lot set at night time. This is a role I'll handle myself if I have to, but you could help me save time and let me focus on sprites and other things! Goal would be to vaguely match the character art style in the below screenshots, in pastel colors that will not distract from the characters. The latest I could wait for the backgrounds is about March 28th, but you'd have all the info needed to start right away.
(GUI is not final, I can certainly tweak it as works with the updated backgrounds)

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Voice actors (1):
Two One character who will have voiced cut-in lines (think short lines that occur when characters pop-in or change sprites) if I can find VAs. Voice lines should ideally be in mp3 format. It would be a very short turn around, I'd have the lines and plenty of context to you by this Sunday (16th) and would need your lines by the following Sunday (23rd).
+Big Al, the diner owner, a big and surly guy who is a penny pincher, but secretly has a soft side. This role is filled!

+Suzy Q, the diner waitress, a crabby woman who is a friend of the main heroine, but also has a crippling fear of clowns. All roles now filled!

I've already got a VA for the main heroine herself!
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All roles are unpaid and the VN will be a free to download release within the window of NaNoRenO. You'd be credited in the work along with a link to the socials of your choosing.
Just finished the chapter 3 trial, congratulations on another great release! It always excites me to see how far this game has gone and how much the character develops. The new opening video, the transition animations, and all were exciting. Really looking forward to chapter 4!
Just some minor feedback, would it be possible to make a way to check evidence during the question minigames in trials? Or is there already a way? Especially when the evidence tends to be "Chiyuki's Testimony" vs. "Ryuusuke's Testimony" and so forth it, I've always found it becomes difficult to keep track of which bullet point is what. I'd also appreciate it if all the controls could be re-explained before the first reappearance of each minigame. With the armament argument parallel, I couldn't figure out which button it was to clear the screen of the generic arguments this time around.
Thanks for all the team has done and hoping for your future success!



