A good read for me, not only because I think it's really cool that all of you had so many different things to say about game making, but also it gave me a view into the other side I've been curious about, what it's like to make games with others in a situation where that community is a big part of the point. I'm always so hesitant to surrender even a single part of the project I'm making to anybody else. I don't think it's my ego telling me what I have is too good and pure. Rather, for me, it's a concern that if I fail, I'm taking down other people with me. Creating things with other people ought to be my next challenge. Thank you for sharing!
AimVTuber
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The worldbuilding, aesthetic, and banter in this are awesome-- the ending was metal and I loved it
VAGUE SPOILERS: That one scene near the end is so uncomfortable but it was also astounding in terms of interrogating these characters. It asks what, short of death, could balance the scales for them? After watching that play out, we under the answer is truly that no amount of revenge fixes any of it. It's truly eye for an eye taken to its logical conclusion. Heart-wrenching!
That story was really beautiful, I'm glad I found this while researching Twine! It was an impressive showcase for ways you can use it to make the literature very interactive while devoting fewer words and art assets-- things like the background changing to denote the time period, the colors changing to denote the speaker, the giant scrawls of text to denote panic, the text you can change to try to "think up a better option," and much more. It was very well thought out.
I'm feeling insane about this game, it all just hits out of nowhere. The worldbuilding, alternate history, and supernatural element all hook you immediately. The political and espionage elements all through the middle make it impossible to out down. Finally, the relationship of the two agents along with the three insane (and all great in their own right) endings wrap it all up. This is going right on the top shelf of snack-sized but incredibly intentional and intense VNs I would recommend to anyone.
Thank you, I didn't realize how easy Ren'py makes it to do until I saw this! Now I've updated my submission to include a web version. As a bonus, it also works pretty well on the phone, besides not having the custom GUI (maybe something I can work on in the future).
For anyone needing some additional tips, I recommend this thread: https://itch.io/t/2289319/creating-htmlweb-builds-last-tested-with-75122070801
It goes over how to fix the pixilated graphics / skipped sounds you might experience when first exporting a web build, very handy!
Thank you for this resource! I was able to get animated blinks and flaps going in my NaNoRenO 2025 project, A Friend in the Funny Business, thanks to your tutorial! I'd always wanted to be able to animate sprite expressions.






I've been HAUNTED! Very cool, your art is amazing as always. This one's my favorite sprite and Portrait of the Witch of Woe was my favorite exhibit 