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Gabe051

24
Posts
A member registered Aug 16, 2024 · View creator page →

Creator of

Recent community posts

Thanks !

Very nice concept sketches

Really fun, game plays well and makes you think.
I think it could do with more tutorial and explanation than it currently gives but I understand that could have been a time limitation. Well done

Very fun, maybe make the cut lines more visible and overlay the line you draw over the shape instead of under it to make it easier to see what you're doing.

Nicely done, I got completely stuck on the shuriken level :P

This game is amazing. Between the music, visuals, and sound design it reminds me of indie titles I used to play on the PS4 in like 2016. Really satisfying gameplay loop trying to improve your times and it is quite challenging in a similar fashion to Trackmania. The shapes of the tracks are super cool and the feedback as the speed increases is satsfying.

Nice work :P

Super cool idea and well executed in a simple way. Surprisingly harder than you would expect when under pressure.

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Very cool idea and actually pretty challenging, but in an addicting way that you want to solve the problem.


Wow this is a lot to think about XD

This is really cool, pretty hard for me to test properly without arrow keys on my 60% keyboard but for what I could get through without the boost, its fun to play with smooth controls! The moving between screens is neat.

Despite the technical side of black holes going over my head, this is really impressive and a cool visual, makes me want to learn about modelling some stuff myself. Also has a very convincing backstory behind it xP

The description and the game seem to be contradicting each other :P

Pretty cool but I'm not sure how to link it to the theme of the jam

Really fun idea and nice responsive controls. Actually quite enjoyed the strategy and pace of having to get through the angry shapes to a safe one

Thanks! Ive been getting mixed opinions from my friends and others with the blueprint being either tedious/difficult to remember or it being too easy to just count a couple layers depths and count the layers cut out. Pretty hard to get the balance right I suppose. Maybe I could make it so you could mark a blueprint square and it would show a highlighted square overlayed on the block where you need to carve to? 

Haha if you copied the shape from the blueprint and click the submit shape button on the sign on the left side of the screen it will give you an accuracy rating, if its 100% you win ;)

Fun gameplay with a cool concept of switching between different shapes with different abilities, I think it works really well. I like the visual cohesiveness of the levels and art and the camera panning and zoom is really nice.

 Really like the idea and controlling the square is nice with cool visual and audio feedback. The shape placement and mechanics is cool and works well.

Not sure if I'm just dumb but it seemed really hard to get the placement of the triangle right on the second level to get through the gap.

Awesome, really fun but the boss keeps kicking my ass

Awesome idea and fun to make shapes. My brain wasn't comprehending what exactly each of the sliders did properly so I struggled to match the shapes after two levels XD

Man this looks really cool. I like the sounds, and the camera effect when throwing the bananas is awesome. wish I could play it but I have a 60% keyboard without arrow keys :P

Cool beans. Fun to mess around with (I need to learn the solfege scale)

I was not very good at this game. 10/10

I considered some way of leaving the blueprint visible whilst carving, but i couldnt figure out a way of doing it that would fit in the framing of the workshop. I think swapping between the blueprint adds an element of memory though, so whilst a bit tedious i think it adds some depth to the process :)

Hahaha I thought the same about the wood texture making it look like a donner kebab but i didnt really have much more time to fix it since making it scrollable was already really hard to learn xD