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Aidan Puche

8
Posts
11
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A member registered Mar 30, 2018 · View creator page →

Creator of

Recent community posts

Super Beautiful concept. So polished gameplay. If anyone wants to play in Ultrawide with correct FOV, go to:

C:/Users/<YourUser>/AppData/Local/SunsetShift/Saved/Config/Windows/ and open Engine.ini with text editor and put this at the end:

[/script/engine.localplayer]

AspectRatioAxisConstraint=AspectRatio_MaintainYFOV

Later, check the file as ReadOnly to prevent the game change it. 

If the Developer add this to the DefaultEngine.ini in his Unreal project, we dont will need to do this.

It would nice too if Widgets not fixed left to right screen, to properly show in ultrawide, but is normally dont get in mind this resolutions. If you put the widget with a maximum 1920 of Width and aligned to center, in ultrawidescreen will shows up as Widescreen screen experience.

Me:

Level 1, hahaha, this is easy
Level 2, well, this is easy too
Level 3, I broken my keyboard
Level 4, I broken my computer

So, nice visuals and nice ability game, i enjoyed it so much!

Woha!!! Nice graphics, i love your style!

GOOOD!!! We have the same idea, but implemented in other way!

The voice of the tutorial its so nice, the game is awesome, very simple idea but really addictive. 

The font is the only anoying thing, its hard to difference some letters.

However, it's nice work! Congrats!

It's cool use the enemy as your weapons! 

It's cool use the enemy as your weapons! 

It's uses Lumen, The new illumination System of Unreal Engine 5, and it needs some optimizations until final Release Of Unreal Engine 5. We wanted to research if was possible to illuminate a scene without lights. All the light in the scene is provided from the materials in the scene, no lights needed. Lumen is an amazing system. 

Thanks so much for the feedback, stay tunned, we will work for further improvements.