Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+1)(-1)

Super Beautiful concept. So polished gameplay. If anyone wants to play in Ultrawide with correct FOV, go to:

C:/Users/<YourUser>/AppData/Local/SunsetShift/Saved/Config/Windows/ and open Engine.ini with text editor and put this at the end:

[/script/engine.localplayer]

AspectRatioAxisConstraint=AspectRatio_MaintainYFOV

Later, check the file as ReadOnly to prevent the game change it. 

If the Developer add this to the DefaultEngine.ini in his Unreal project, we dont will need to do this.

It would nice too if Widgets not fixed left to right screen, to properly show in ultrawide, but is normally dont get in mind this resolutions. If you put the widget with a maximum 1920 of Width and aligned to center, in ultrawidescreen will shows up as Widescreen screen experience.

(+1)

Thanks for the tips for ultra wide implementation, we don’t have an ultra wide screen so it’s easy to forget. I don’t think we’ll add support for ultra wide in this project but we’ll have it in mind for the next ones!

(+2)

Thank you. Works for me.