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AidanofVT

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A member registered Mar 09, 2021

Recent community posts

The "PE Noire" example was placed under "World vs. TB," but it seems closer to the description of "Vaccine Delivery Adventure." Was this an error? If not, how would you feel about a vaccine delivery adventure in the mode of PE Noire?

Hello, I am creating an RTS game and am in need of pixel-animations. I think you'll find my concepts an interesting challenge, and I am willing to pay. If you are available and interested, please email me at AidanofVT@gmail.com.

How are you with non-humanoid creatures?

(2 edits)

Hi all.

I've been working for about eight months now on a proof-of-concept for a game that I call Goliad. I've done this because, like probably all of you, I think that I have some good ideas, and I want to make a career out of selling those ideas. I don't really care if that takes the form of independantly selling my own game, or working for a (humane) studio.

Goliad was an ambitious for a first game: it's an online-multiplayer RTS, and at the time that I started I had the equivalent of highschool programing proficiency and maybe twenty hours in Unity. I intentionally went with a very difficult genre so that I could learn as much as possible as fast as possible. There were a lot of amateur-level hurdles that stopped me for days. There were times when progress seemed unimagineable. Yet somehow I just kept finding solutions. It became an article of faith that I would overcome the obstacles, not a well-reasoned belief. I am still very much an amateur, and so progress has been SLOW. I'm proud of what I've accomplished, but I wonder whether Goliad is something that a real game developer could have whipped up in just a week or so.

This is where you come in: I need a reality check. I can't justify continuing at this pace if my product isn't going to impress any hiring managers or investors. Here are links to the current version of the game (password: password), and instructions for playing. Read the instructions! Goliad is a pretty quirky RTS, and you will probably be confused if you jump right in. And if you don't want to try the game itself, I've put a little video overview below.

As a game, Goliad is supposed to be fun in a way that RTS games usually aren't. As a representative of me, it's supposed to show that I am most valuable as a source of game mechanics. But I can't get outside my own head and answer the question of whether it actually pulls that off.

So, does it? Or should I postpone those dreams and take any ol' job?