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aidannieve

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A member registered Jan 28, 2023 · View creator page →

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I'll have to look into it, I have access to an old Mac but I don't know if it requires extra licenses or changes to the project

Those are most likely coming from the pit, when it absorbs a minion it also gives souls! (The pit will be an unlockable in the future, so it'll be less confusing)

The option to keep playing was mostly for people who finished the demo without buying every upgrade and wanted to complete the tree, if the game "ends" every single time, it'll be impossible to get enough resources for that...

I'm glad you liked the game! Infinite Greed (the demo's final upgrade) is not canon, that's why the total shows 65 which are the actual upgrades, infinite greed was hardcoded for this version only :)

I'm working on adding a button to replay the tutorial, but the red one kills minions for souls, the white one doesn't kill them and gives you faith (the star icon)

I've been trying to replicate this error but I wasn't able to :/ I developed the game with Godot which allows .pck embedding, so I'm not sure how it could be "missing", I'll try to look into it as it's probably a problem with some export setting.

First person to notice I think xd but infinite greed is non-canonical and it exists for the demo only (at least for now)

I agree, I wanted the demo to be a self-contained experience which is why so many of the upgrades feel quite linear, and once you get the preacher's that's all you care about, but for the full game there will be more types of creatures and resources, the map will increase in size, and I'll also make sure the preachers stay a bit further away from each other :)

That's 100% an error on my side, I used the wrong FileDialog in Godot so it tries to save inside the wrong location. I'll try to fix it as soon as I can! Sorry for the inconvenience :/

Yeah that's an issue with the current upgrade structure. I wanted the demo to be a self-contained experience which is why the pit is a thing from the start, but in the final game it'll be an upgrade you unlock later on, unfortunately I cannot think of a workaround as I feel like blocking harvesting in the area is also unfair, since this is a viable strategy (although cheesy)

Good news! Just fixed that :) I sped up the base animation and if you left click it'll speed it up by 500%. I also made it so the upgrades and play again buttons show up at the same time :p

I was actually thinking about adding active skills to give the game some more strategy, so you can use powerful moves but must sacrifice time or something like that in exchange. Thanks for the idea!

Thanks a lot! I tried to keep it simple while adding some extra juice with things like the distinct modes for the harvester depending on your current needs :)

Thinking about adding a bit of base building to it rather than just switching between gameplay and the upgrade tree, maybe rather than clicking on nodes on the tree it's more satisfying if you buy houses to increase minions and churches for the preachers, stuff like that, but I'd love to hear what you think

Thanks a lot! The music was kind of a last second addition, so I couldn't play around with the volume too much, I'll try to get that fixed though :)

absolutely love it!

That's lovely!

By stacking I mean something similar to Unpacking, where you can place a  2x3 table, and then on top of it you can stack different smaller tiles like decorations or a TV. But yes Disgaea is also a good example of this from what I can see. I'll try to implement it with the current version of this plugin but having it builtin would be extremely useful! I'll link two videos that I came accross before finding your plugin, maybe they will help if you decide to implement this in the future :)

Tilemap Stacking in Game

Tilemap Stacking Through Code
(3 edits)

Hey Chris! I was wondering your plans for the future with the TileMap being deprecated in favor of TileMapLayer. Will you update the plugin to use the new Node or only support current and older versions of Godot? Also, is it possible to stack objects on Isometric mode? If not, will that be added in the future?

Thanks a lot! :)

Thanks for the kind words! I'm actually planning a full release with multiple weapons, and many more enemies and upgrades :)