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aicraft

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A member registered 35 days ago · View creator page →

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спасибо что зашел снова и за подробный фидбэк! обучалка - рада что помогла) по интерфейсу - показатели тепла показывают как  темепертура снижается с каждым раундом, но подумаю как сделать чтобы глаза не бегали) дороги - да, пока не идеально, дорабатываю. а перекрытие - это особенность   изометрии, в будущем дома будут занимать больше тайлов и проблема уйдет) 

Hey! Thanks for checking this out.

I've been building KLOXIS for a while now - a strategy game where every action has consequences. Real consequences, not "game over try again" consequences.

Let me tell you about the moment that got me.

I placed a streetlight. Just a streetlight, on a dark snowy corner. Seemed like a good idea - light helps, right? The warmth melted the snow around it. The meltwater ran downhill onto the road. Temperature dropped next tick - water froze into black ice. Road blocked. The house next door lost its connection. Blackout.

One streetlight. Five steps. City in trouble.

And the beautiful part - the game showed me the whole chain. Every step. I could click each event and see exactly which tile caused what. Not "you lost, bad luck." Instead: "here's what happened, and here's why, and next time you'll know."


Every tile has its own temperature - and it drops every round. A house radiates warmth, so the snow around it melts while the corner three tiles away is buried. Streetlights thaw, then freeze over. Roads crack where water pooled two rounds ago. The cold is always winning. It all looks simple - but everything reacts to everything.   

There's this score called Resonance that grows the more you understand the system. Longer chains, smarter plays, creative solutions - more Resonance. It's not about clicking fast. It's about thinking deep.


Season 1 is just the beginning. The city survived winter... but the game has just begun.


I'd be happy if you gave it a try. What chain surprised you most? What's your highest Resonance?

https://aicraft.itch.io/kloxis