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Ahridan

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A member registered 7 days ago

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Let's chat! Discord: shardroot_creations

Hi! My intention is to share the revenue of the game with whoever helps. I don't pay myself either! If the project goes well, those who contribute will have a share!

TL;DR: Solo programmer with a playable asymmetric RTS in Unity (working AI, single-player and local multiplayer, authored maps) looking for one 3D artist to own the visual identity of the game as a revenue-share partner. Style target: low-poly painterly — think Age of Darkness, Northgard, Age of Empires Online.

The game

An asymmetric RTS. Everyone starts as cultureless survivors; mid-game you choose one of three civilizations and your settlement, units and economy transform into it. An oppressive force is present on every map — it can be fought, but it can also be harnessed to win.

The engine side is done: Unity DOTS/ECS, AI opponents, multiplayer, destructible buildings with damage states, and a painterly pipeline (bake → hand-paint → stylized shader) ready for real assets. Everything on screen today is placeholder geometry, and all of it gets replaced.

The four looks

Cultureless — shoddy, rugged, desperate. Structures cobbled from whatever survived: mismatched planks, salvaged stone, patched cloth.

Civilization 1 — Roman meets Japanese. White slate façades with red wooden columns; ordered and monumental. Later tiers move toward gold steampunk machinery and sky-blue crystal.

Civilization 2 — Hardwood carvings and dark/red slate. Blood paintings, totems, dark-magic glow. Heavy and intimidating.

Civilization 3 — Open sandstone colonnades with flowing fabric, Arabic domes, hot-air balloons overhead. Light, airy, nomadic.

The force — organic, crystal-like growths and creatures. Alive and wrong next to the built world, but beautiful enough that players want to use it.

What I need

Buildings (4 styles × tiers, with player colour and damage states), low-poly rigged units, the crystal creatures, and props/vegetation in one consistent painterly language. Blender + Krita/Substance/3D Coat, your choice; I handle shaders, import and integration in Unity.

What I'm offering

Revenue share, negotiated openly and put in writing, with clear ownership terms if either of us leaves. A programmer who ships — you won't wait on systems. Full ownership of the art direction within the looks above, co-creator credit, and a voice in publisher decisions. Hard rule: no generative AI in the shipped game.

Who you are

You already make low-poly painterly / hand-painted 3D and want a whole game to put it in. You understand RTS readability — silhouettes, player colour, clear tiers. You can commit consistent weekly time and communicate. Bonus if you're in Portugal or a nearby timezone; not required.

Reply

Reply here or DM with a portfolio link and a line on what interests you. I'll send the current build and a call invite. I'd rather talk to three serious people than thirty.