Just play the game if it interests you. I don’t want feedback just for the sake of giving feedback, and neither should you. That’s not healthy feedback.
Ahmet Bugra Erbas
Creator of
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It’s a tactical card game played on a 3x3 grid. It has mechanics similar to Hearthstone, but since it’s played on a grid and features both melee and ranged minions, it offers a much more tactical gameplay experience. Hopefully.
Game is still in development and if you play it, you can tell me whatever comes to your mind.
You can play it in your browser:
Password: 1234 https://ahmet-bugra-erbas.itch.io/untitled-card-game

I’ll definitely add new pieces to the game. I plan to implement a system where, whenever you reach a certain score threshold, the game will offer you a choice of 3 new pieces. Player will be able select the best the one with the most synergy with current pool.
As for the using wrong placement as a way to introduce new elements; this is interesting because even if player do things wrong, it can still lead to interesting interaction for the player. I’ll definitely give that one more thoughts.
Actually, there is somewhat similar secret mechanic with the meteor&crater but probably no one has discovered what craters do yet 😄
Thanks so much for playing and taking time to share your thoughts <3
Just played the game and I think it has potential.
Found it interesting that different areas in the level have different properties. However, I think the game has to use the right ones to be full enjoyable. For example, in the first level, the fast forward mechanic was okay, but I didn’t enjoy the slow motion at all. I felt like it lasted too long and didn’t add interesting dynamics to the game.
In the second level, I was confused at first, but then I figured out what was going on and actually enjoyed it. I liked that you kinda have to memorize coin locations and move there after teleported. However, that level could benefit from a more intuitive way of showing this dynamic.
Lastly, I think the game could also benefit from a better character controller (current one is okay for a prototype). Game Maker Toolkit made a great video about this subject. I highly recommend checking out this video if you haven’t.
It’s a block pushing puzzle game where you control the wind. It’s still relatively early in development, so any feedback is appreciated!
I’m mainly looking feedbacks on these subjects; (but you can comment on anything)
- Level difficulty and pacing.
- Feedbacks on mechanics(how confusing or enjoyable they are?)
- Bugs
- Things that you liked and/or hated.
Play it on browser;
https://ahmet-bugra-erbas.itch.io/zero-out
Zero out is a minimalist puzzle game about clearing out topologies.
Features;
- 24 hand crafted puzzles,
- Level editor,
- Rewind & permanent object mechanic,
- Undo system that works along side with rewind. It means; you can undo the rewind action.







