Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Ahmet Bugra Erbas

27
Posts
2
Topics
5
Followers
46
Following
A member registered Mar 01, 2021 · View creator page →

Creator of

Recent community posts

simple but very fun.

I think the game is bugged, I couldn’t finish it despite placing throne room.

(1 edit)

Thanks for the kind words, and huge congrats on that score! You beat my own high score of 800 😄

I’ll definitely add new pieces to the game. I plan to implement a system where, whenever you reach a certain score threshold, the game will offer you a choice of 3 new pieces. Player will be able select the best the one with the most synergy with current pool.

As for the using wrong placement as a way to introduce new elements; this is interesting because even if player do things wrong, it can still lead to interesting interaction for the player. I’ll definitely give that one more thoughts.

Actually, there is somewhat similar secret mechanic with the meteor&crater but probably no one has discovered what craters do yet 😄

Thanks so much for playing and taking time to share your thoughts <3

I’m a sucker for dice games. Plus, this has a really unique art style, even though it looks simple. Eline sağlık.

çok teşekkür ederim dostum, bunu senden duymak beni ayrıca mutlu etti.

Surprisingly satisfying. I think you managed to create a very nice difficulty curve as well.

Thank you for playing, really appreciated!

My only small nitpick is that player should be a different color than enemies. It gets hard to tell who’s who when it gets crowded.

Thank you! I have some ideas to experiment with. Definitely going to post an update or two.

Thanks so much for taking time to play!

I love space too! tried my best to bring that vibe out. Really glad you enjoyed it!

Very fun! I can see it being even more enjoyable with upgrade choices.

Oh, you explained it in the description, my bad :D

Thanks!

No you can’t control it, totally random.

Loved the art style and music! It felt relaxing to play.

It took a while to beat the first level though. I think I didn’t quite understand why I was getting a lower score sometimes.

Thank you for playing!

(3 edits)

Hey there, i think there is a problem with collider at this ramp. you fell when trying to move on it.

image.png

Just played the game and I think it has potential.

Found it interesting that different areas in the level have different properties. However, I think the game has to use the right ones to be full enjoyable. For example, in the first level, the fast forward mechanic was okay, but I didn’t enjoy the slow motion at all. I felt like it lasted too long and didn’t add interesting dynamics to the game.

In the second level, I was confused at first, but then I figured out what was going on and actually enjoyed it. I liked that you kinda have to memorize coin locations and move there after teleported. However, that level could benefit from a more intuitive way of showing this dynamic.

Lastly, I think the game could also benefit from a better character controller (current one is okay for a prototype). Game Maker Toolkit made a great video about this subject. I highly recommend checking out this video if you haven’t.

https://www.youtube.com/watch?v=ep_9RtAbwog&t=95s

(1 edit)

It’s a block pushing puzzle game where you control the wind. It’s still relatively early in development, so any feedback is appreciated!

I’m mainly looking feedbacks on these subjects; (but you can comment on anything)

  • Level difficulty and pacing.
  • Feedbacks on mechanics(how confusing or enjoyable they are?)
  • Bugs
  • Things that you liked and/or hated.

https://ahmet-bugra-erbas.itch.io/project-windbender

Thank you!

stuck at B2, can I get a hint?

We just updated itch.io page. You can now see all the upgrades in the description.

Thank you for playing!

The game gets a lot easier when you understand upgrades and how to optimize your playstyle. We didn’t intend it to be super hard, but hey, it’s always tricky for devs to judge the difficulty of their own game. :)

(1 edit)

Play it on browser;
https://ahmet-bugra-erbas.itch.io/zero-out

Zero out is a minimalist puzzle game about clearing out topologies. 

Features;

  • 24 hand crafted puzzles,
  • Level editor,
  • Rewind & permanent object mechanic,
  • Undo system that works along side with rewind. It means; you can undo the rewind action.