Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Schera Wyss

9
Posts
200
Followers
21
Following
A member registered Jul 26, 2014 · View creator page →

Creator of

Recent community posts

Thanks for playing ♡

Lmao glad u liked it!  :3 ♡

aw thank you ♡ glad u enjoyed it!

Thanks so much ♥ I'm glad you had fun.

It's definitely sad to abandon the project in such a scalable state. It's one of those games that absolutely *could* have been finished, but died bc I couldn't quite make it fit into the industry the right way.

I'm sure you will see bits and pieces of it in my future projects ;)

aaaa thanks so much i really appreciate your support

Hi Otomon, tech lead here, I just wanted to give an explanation wrt why we don't support other aspect ratios. To put it simply, the boundaries of the camera change if you change aspect ratios, so things which should be off-camera would be visible. That might not be a big deal for an FPS, but for a fixed-cam horror game it can really effect pacing, suspense and combat.

(as an aside, this is one of the reasons why the HD Silent Hill remasters aren't as good as the originals: the change to 16:9 gave you much better visibility than the game was designed to have, and often made the camera angles uglier and less effective)

But! We could add an option to stretch the screen horizontally (sorta like when you play GameBoy games on a GameBoy Advance) if that seems like it would improve your experience. The characters would all look short and stubby though lol. But if that's a feature people want I'm happy to add it in the next update :)

(2 edits)

We did use Crocotile3D, but only for two things: the pipe arrangements and mesh fences.

Originally we wanted to use Crocotile for level geometry too. But it was going to take too long, so instead Flan & I did the first pass in MagicaVoxel and then used Maya to edit that.

Thanks!! :)

If I understand your question, you're wondering what resolution I recommend playing the game at?

I always play the game at the highest available resolution for my screen, which is usually 1080p. I haven't tested the game in 4k, but it should work in theory... Imo the game still looks pretty sharp in 720p or even lower, as long as anti-aliasing is set to 4x or 8x. 

So I guess the best resolution is "the highest your computer can do while also keeping antialiasing at at least 4x". But any resolution should work fine (even ones which aren't 16:9).

Let me know if that answers your question!

Thanks for playing it so far through! I have to apologize for these really bad areas. I had to do all the level design in about an hour, and didn't have any time to playtest it because of the 48-hour jam deadline, so there are a TON of issues. The truth is that I'm not happy with how this game plays. Like you said, enemies don't indicate their presence to the player well enough, and can spot you from much too far away, so you get sniped by guys you aren't even aware of, which is not fun... Also the game world has too many empty boring zones

I've been working fulltime on a total redo of this concept, called 'In The Crags'. It has the same visual style and basic structure, but the gameplay and level design have been redone from scratch. Enemies aren't stationary anymore; they're intelligent and will try to chase you if they spot you. Also you can now jump, crawl, and read the minds of NPCs and enemies :)