Thanks! Guns have wavy shot parameters, so that may be way some of them seem off (assuming you aren't also talking about the basic gun which doesn't have that). Also, enemy shot range is another parameter, so for some enemies you need to get close to them for them to shoot. Thank you for playing!
Agreene5
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Seems like a very ambitious game, but honestly couldn't really tell how an LLM does much for the game. Like I see on the page it says there's campfire interactions with the LLM, but I also noticed the dialogue interactions at Stonecot and in other places was pre-written. I think it'd be cool if you could integrate the LLM into all dialogue actions at some point.
Actually hilarious, when they all lean forward at the start I was dying laughing. I couldn't seem to get much interaction when I typed text though, and if the characters were responding it was a bit hard to tell who they were responding to. I think this could be a really fun mini-game if convincing the others you weren't the one who did it was like the win condition.
Actually hilarious, when they all lean forward at the start I was dying laughing. I couldn't seem to get much interaction when I typed text though, and if the characters were responding it was a bit hard to tell who they were responding to. I think this could be a really fun mini-game if convincing the others you weren't the one who did it was like the win condition.