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A member registered Oct 04, 2022 · View creator page →

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I finally return from my trip. First of all, I must thank you for your fair criticism and I'm sorry if my last reply was short; I replied your comment from my cell phone during my travel and to be transparent, I'm more comfortable writing on my computer.

Like I said on my previous post, I wanted the giantess growth event happened a long time ago but didn't thought about the immortality aspect and It wasn’t my intention to make the characters almost immortal. I plan to do some rework of the characters back stories for 0.1 release and I will add some details regarding their longevity and how they could die because they don't live forever.

Speaking of longevity, it depend the perspective. 500 years from a human point of view is indeed a long time, but for a giantess with a very long life span, it's just a norm. After all theses years, the giantess continue to evolve but more slowly because there is less people in this world to share knowledge with so technology didn't progress that much. Patty (aka the pink-haired girl) is the smartest one around, she do a lot of tinkering and create some devices in attempt to overcome some challenge the giantess face currently, but most of her invention failed. If you've checked Ophelia's introduction, she told the MC that Patty already attempted to create a shrinking device, but didn't work at all. She will get it working later in the story but the shrinking capabilities will be limited. For example, her device can shrink down a giantess at 10% of their size, meaning for a giantess of 120 feet tall, she will reduce to 12 feet maximum and last for only for a few hours before growing back. Patty will explain the technical reason for this limitation, but I won't spoil it right now. 

As for the reproduction topic, this is an upcoming challenge the giantess will face with no male around, but due to her longevity, it's not a big deal at the moment.  The giantess still have desire for sex, they do masturbate time to time to get some relief, but they quickly get horny and have a hard time to keep control of themselves with the MC is around and have a strong desire to mate with him. The MC will be the key to solve the reproduction problem in that giantess world but the idea here is to open a harem story path later in the game. but you can do a love story with one of the girl as you want. The MC can still return to his own world, but there will be a story twist. 

I'm not sure about your statement on "not all guys have a giantess fetish", but this is a giantess fetish focus game, that include minigts up to gigagts, and some MC shrinking scene and will remain that way for the whole game.

I will elaborate a little on that topic once I'm back from my trip around five days, but in short the giantess are not invunerable and can still die if they got sick or killed. As for reproduction, the giantess can still get pregnant technically, the only problem there is no male to mate with them in their world, but with the MC entering their realm, everything change.

I wanted to setup the giantess growth event that hapenned a long time ago but since there is only giant female on this world without any way to reproduce, they all die. 

However, that story part could be easily rewritten to make the character not immortal without breaking their story. 

Once I will return from my trip, I will do a poll about that.

The game will have multiple ending, MC choosing to return to his world will be one of them.

Thanks for your comment Nohehiro,

Yes, I'll be open to take some requests in the future when my schedule will permit it. To be frank, breast vore and unbirth isn't really my thing, however, I’m not completely closed to the idea of adding such content as side event.

I never heard about Formamorph before, I'll take a look.

I don't mind that you used AI to draft your message, it is pretty good actually. English isn't my native language either, but I do not rely on AI to write my messages in my case.

She likes to be challenged and pushed to her limits, so don't be afraid to be cocky with her sometimes. She also likes that you stood up for her and that you got her out of an embarrassing situation.

I really appreciate that you share your theories about the game. However, if you would get a theory right, I won't let you know that easily :)

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The MC will not stay shrunk for that long, he will get back to his normal size within the same release. (It is planned for 0.11,  in short really soon). However, Patty will ask the MC if he want to repeat this shrinking experience for "science research" :)

That next shrinking experience will be a repeatable event and there will be some hidden scene to unlock, but I wont tell how :) However, that repeatable event is unlikely to come with the 0.11 release, but shortly after.

It is not planned atm, but that doesn't mean I will never add that kind of content in the future. I will think about it.

Well, all the transformation will wear off during an event, the reason is mainly technical because it will be a nightmare to resize the character sprite every time a girl would grow, especially when there is six girls into the mix. I don't say it's impossible to do, it can be done with custom code, but I don't want to mess with that and I want to keep the development simple for now. However, I plan to add a permanent growth for each girl if the MC had a strong bond with one of them, but it will happen only near the story end unfortunately.

As for the MC getting shrink, he is not so lucky, but don't worry, Patty won't keep the MC shrunk forever... even she loves to see the MC being a few inches tall standing on her fingernail. 

Ah crap, I spoiled too much already. I will stop right there :)

The only thing that really matter is I plan to release an update every 4-6 weeks approximately, but the amount of content may vary depending of my available time. It mean that I may release 2 girl stories in a single update within 4-6 weeks if possible, other update may contain only 1 girl story in 4 weeks. The same is true about major update in the future.

Hope that explanation make more sense.

Yes, each character update will be roughly 10 minutes worth of content. I did the math this morning and let's assume each girls still have 50 minutes worth of content to be completed, it would take me 3 years to complete de game, but I'm confident to get it done within 2 years. For example, the 0.02 release expand Patty's story and I get it done in 3 weeks only. The last 0.03 release, I introduced Ophelia, expand Trishka's story and it took me 4 weeks. (Regarding Trishka's story, there will be another 50 minutes worth of content, I do not count the intro when the MC met her.) For the next 0.04 release, this one will be dedicated to Astrid only, the same is likely true for next two girls remaining. All the update depends on how much free time I have available in a week really.

It's hard to tell how much time a major update will take at the moment, but I guess it will take a little more time than a character update, however, I will still target the 4 - 6 weeks time frame for the major one.

Like I said before, I'm completely transparant about this game development. You can expect at least one minor / major update every 4 - 6 weeks from now on. Delays could happen and if it's the case, I take a few minutes to make a post about it.

You got that right, 10–15% is a single girl total story. There will be at least 10-15% story progress of each girls between major update. However, the 0.1 release will be an exception. This release will add some missing features /mechanic that will be important to trigger some event later in the game and this release will also move from alpha to beta state. I don't enter into details to explain which features /mechanic will be add, but I will do a devlog post about it before the 0.1 release.

The half-hour that I put in the information section was just a basic estimation for the whole game when I released version 0.01, that information is irrelevant right now. Once the last girl, Lauren, will be introduce on 0.06 release, each will have roughly 8 - 10 minutes contents (depending how fast you read their dialogues). So you can expect each girls will have another 50 minutes worth of contents minimum when the game will reach it's final release.

Hope that it make more sense.

Well, the half hour game time I put in the game description it's only an estimation for all run at it's current state. I will change that later on, but you can expect the game will be 1 hour per run, 5-6 hours in total. That's my goal.

Hey Kurnikr,

Hard to tell at the moment how long the story will be because is not completely written yet. I have a basic idea on paper on how the story should evolve, but I write down the story little by little. That way, I keep the story flexible when I come up with new ideas. I don't know what is your definition of 1 or 10 miles long, but I'm aiming for at least 1 hour read time for each girl, roughly 5 - 6 hours if we count all of them. One sure thing, I will not do a never-ending story like Giant Guardians game. (I do  love the Giant Guardians game, don't get me wrong, but they introduced too much characters so they stretch the main story for nothing IMHO.)

Hard to tell how many version I will do at the moment, but I would say if at version 0.7 the story is completed, it's possible I would jump straight to version 1.0 and mark the game as final. Each micro version will be dedicated to expand the story for a specific character or two and when I switch to a major version, 0.2 or 0.3, there will be a special event that will involve all the characters. (For example, a trip to the beach with all girls, or when the MC will go back to his own world and one of the girls will follow him.). 

Once again, it's hard to put a number % wise for each character update, but I would say 10 - 15% maybe. That's doesn't sound like a lot, but if I manage to expand two characters story in a single update, the story will progress fairly fast. I aiming to finish the game within 2 years at max. I do not plan for any continuation because I would like to start another project after this one. If peoples would like a season 2 for this game, I may consider it.

Lastly, Riley will be the farmer girl and she will be introduce in 0.05 release.

Haha!! No problem ^^

No, I will gradually progress one different character's storyline at each release. For example, Trishka's story will be expanded on version 0.1, Patty story on version 0.11 and so on until all character's stories are completed.

I planned to release each character's stories bit by bit like a chapter at each release. I aim to progress two characters' storyline after 0.1 if my free time allows me to, but a single character's storyline at each release is most likely. So far, I always post a devlog 1 week after a release to explain what's coming next, you can keep an eye on that.

I planned to add a gallery after the last character will be introduce that will unlock some scene as you progess the story. I would like to add some animations later, but once again it depends on my free time so it's unlikely that I will add an animation anytime soon. 

My personal life is quite busy, but I work on this project whenever I can. After a release, I start working on the next version on the next day or two just to make sure that I respect my commitment to a new release every 4-6 weeks. Since the initial release, I have respected the 4 weeks' schedule so far, but next month, I will be on a 2-week trip so the 0.05 release may take up to 6 weeks for that reason. I'm completely transparent with my game development; I'll make a post to let you know if there is any delay whenever it happens.

When I feel confident to release a new version  every 4-6 weeks consistently, I will open a Patreon page (maybe not before 0.1 beta release), but I will still offer a public version of my game just one version behind.  The reason I didn't open a Patreon page just yet is because I would feel uncomfortable to charge for content that I cannot guarantee to deliver on time, so until then, the game will remain free.

You didn't miss anything so far.  One thing I can mention is the alpha releases are basically an introduction of all characters into the game. There are three remaining characters, Astrid should come out next week (I hope), Riley, then Lauren coming next. After all characters are introduced, their story will progress from there.

As for the bad ending, the main one is you have to screw up your relationship with each girl to trigger it. I may add a few minor bad endings by death if you are too adventurous; however, those deaths will be purely accidental, but can be easily avoidable. I will post a devlog about the bad endings in the future.

Hi Kurnikr,

Ophelia picnic scene will be available in a future update.  I should have specified this in my reply, sorry for the confusion,

There are some GTS lora available that could help but there is no way to control the character scale unfortunately. Most of the time, I just generate the character with a neutral background, copy that character onto a background I wanted, then rescale the character at the size you need, refine the whole image and that's pretty much it. It may required a lot of manual editing but you can achieve really great result that way.

Here an example of a miniGTS I made a few months ago.


Hello AnniBlake, thanks for your comment.

Yes, I do use ComfyUI locally but mostly as a backend server only. I mainly use Krita digital painting software with an AI plugin that connect to that ComfyUI instance so you can generate your image directly into Krita. The main reason is when you need to do some manual editing on your generated image, Krita really shine. You can still do manual editing directly in ComfyUI but I found Krita more flexible IMO. You can download Krita for free here: https://krita.org/en/download/, and download the AI plugin from Acly here: https://github.com/Acly/krita-ai-diffusion.  

I use WAI-illustrious-SDXL as base model and I trained my own character lora to keep the character's consistency as close as possible.  For my lora training, I'm using AI-Toolkit from Ostris: https://github.com/ostris/ai-toolkit

Hope this answers your questions. If you have other questions, feel free to ask.

Yes, every girl will have a bad ending but I haven't decide yet how and when I will implement them. I will announce it on a future devlog but one thing is sure is there will be no bad ending before 0.1 release.

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Absolutely! You will have some opportunities in various activities you could do with Ophelia. For example, you can go on a picnic with her (that picnic scene will coming on a future update) and give her compliment about her figure or discuss sex stuff will increase her lust. Then if her love and lust are high enough, a sex scene will trigger during that picnic. Note that some dialogue choice will be hidden by default until you get enough love. Such activities will be repeatable so it will be possible to unlock all possible scene for a specific event.

Other characters will also have something similar.

Thanks for your comments. About the Q&A dialogues, yes more will be added in the future. I suggest to check all dialogue event the one you are not interested in because it give some love and lust stat that could influence the character story line later. In the case of Patty BE path, it will unlock an event choice but you will be able to skip it as you want. 

Regarding Ophelia, yes respect her privacy will give you more love stat and the best chance to unlock her romantic path later in the game but you are not totally locked to watch some spicy scene :).  On the first voyeurism scene, Ophelia doesn't notice you but she had the feeling to being watch. I wont spoil to much but there will be more voyeurism scene with her. Ophelia will catch you at some point, but if you get enough love stat with her, she will let you join her, otherwise, she will kick you out and your chance to get a love relationship is ruined; her route will be ended early. You will get opportunity to increase her love with other events that will coming in future update so you can avoid bad ending for Ophelia path.

As for Trishka, she doesn't mind that the MC is a pervert, (she's kinda a little pervert herself) but honesty matters the most to her. Being honest in general (admitting being a pervert or for something else) will increase her love stat every time it happen, but you will also lose love stat whenever you lie. In future update, you will be forced to lie in some situation, so better not lie to her too much. Regarding the public bathroom event, you can get her mad if her love and lust stat are too low and you will get an alternate scene. To view that scene, just skip her Q&A. You also get an extra dialogue on that same mad scene if she put her boob on you during breakfast.

Other note regarding the lust stat, it's mainly here to unlock sex scene and the way to gain lust is to watch some voyeurism scene when you get occasion or by choosing some specific dialogues.  If we take Patty Q&A and talk about giantess stuff, if you answered "Boobs above the cloud", she will gain love and lust stat. As for Ophelia, she would rather be smaller and if you answered "It's a little intimidating", she will get her lust increased. (I will rewording that choice on a later update to make that choice more obvious because it will unlock a minigts sex scene with her later). The lust stat will be also important if you want to unlock the harem path in a future update.

The game is still too early to get a meaningful impact regarding the different stats for now but it will matter eventually.

If you want a hint how to get the most love stat of each current characters:

-Trishka: Just being honest with her
-Patty: Play along with her joke/teasing or get involved into her research. ( Her research will matter for other transformation route such as BE but most of them will be optional.)
-Ophelia: Give her compliment or suggest activities she love

As for the missing characters, I will share that info in a future devlogs.

Hope this little (or maybe long) post gives you a good overview on how this game will gonna be, and a big thank you for your interest; It means a lot to me. If you have any other question, feel free to ask. I try to reply to any post as soon as I can, but I'm quite busy these days so I might take a few days before responding some times.

Thanks for you comment. Six characters is currently planned and yes, they will be all introduced at Trishka's dinner. I wanted to introduce all characters early in the game so you can focus on a specific character storyline sooner. 

Like I mention in this changelog, Trishka's dinner will open the door to add even more characters in the future, but right now, I'm limiting it to six.

All six characters will be available before the 0.1 release and from there, I will focus on one or two characters' storylines at each release.

I do love breast expansion also but this game is giantess focus. When I said Trishka will grow bigger, I meant she will be taller. There is a subtle mention of BE during Trishka story when MC question her about her breasts size and she mentioned the breasts did overgrown the rest of the body proportion, she used to be a "DD" cup at normal body size.

Some peoples asked me about BE and other fetish on other forum. I could add specific path for those fetish but it's unlikely I will add them in short term unfortunately. 

Thanks for your comment. I'm also prefer gentle giantess stories and there is too few game with that content focus, it's also a reason why I wanted to create this game in the first place. You don't have to wait that long, I plan to release the next update in just a few hours or next day at max.

Regarding the boobs size, I would have to redo all sprite and scene from scratch to make it happen, sorry I can't really do that. However, there will be four more characters that will be introduce later on and some of them will be smaller than Patty so you may like one of them for sure.

Not quiet on the next chapter but Trishka will grow bigger for sure at some point. However, the growth isn't permanent at first but you will be able to make it permanent if you met certain criteria.

I'm using Krita which is a digital art software and I'm using it with the AI plugin from Acly. This plugin work with Comfy UI as a backend and you can generate an image directly into Krita that way, you can easily edit the generated image and obtain great result that way.  You can check the github repo for the plugin here:

https://github.com/Acly/krita-ai-diffusion

It takes a lot of setup to get it work but it’s worth it.  I only use two models (IllustriousXL and Qwen Edit 2511) and a few custom loras but a gts lora is not needed to achieve that kind of result with Krita using the layer. For prompting, I don't use anything special. As example, the close-up of the giant girl looking at the MC on her hand palm, I generate only the close-up of the girl first looking at her hand using illustrious, I select the hand area, then add the MC kneeling on her palm using Qwen Edit model and voila you get that kind of result.

Hope it help.

I have no problem to run the game under linux but i'm using Proton-GE instead of Wine. Can you try it?

Very interesting project. Do you plan a linux version for this editor?

Like your game so far, can't wait to see the rest of the story line. If your computer is powerful enough, I recommend you Krita with the Krita AI plugin as a AI painting software. It required a little setup but it work really great and it's free.

If you want a little preview of this software with the AI plugin, I suggest to check this video. 

Here the full guide for reaching both ending. The dream and lab ending share the same answer until a certain choice later on.

"I am feeling Perfect!"

" I had a dream about you"

"You appeared as the most beautiful woman I've ever seen "

"Yeah, am I right ?"

"What happened, why are you so mean?"

"Impossible!"

"Those dreams are driving me mad"

"Actually"

"Yes, but you have to tell me why."

"WOW look at you, you've changed!"

" look happy"

" respond clam"

At this point, the ending will depend which choice you select:

-For the lab ending chose "yes I am" then the following:

"Tease Olivia about the change"

"Comment on the change"

"Show concern"

"Directly ask for the change"

-For the dream ending, chose "Do you know about my dreams?" then the following:

"Comment on her appearance."

"Tease her lightly."

"doesn't matter!" 

For the last choice, there is 4 "Yes" choice, the third is the right one.

Regarding the 4 alternate ending, hard to tell which it is because each ending had "My life remain the same" text. Honestly, the game author should put different text on his game if we reach a good ending or not.

It took me a few hours but was able to reach the ending. Both path share the same answer until mid of the game when Olivia reach you in the lab, select the choice "I look happy", "respond calm" then "Do you know about my dreams?".  To reach the dream ending from there, select the following choice:

"Comment on her appearance."

"Tease her lightly."

"doesn't matter!"

For the last choice, there is 4 "Yes" choice, the third is the right one.

I'm using Debian sid from my end. I did use Mint and Ubuntu in the past but had many issue due to some outdated package so I always go back to Debian sid since it fit more my need.

I don't have much time this week but on next week-end I should be have some free time to look at it. I will contact you over Discord.

Maybe I could help you on this. What linux distro did you use to test your game? Is the animation did use any special video format or is it some kind of video playback within the game engine itself? There could be a missing packaged from your distribution that could cause the animation to failed to play. I don't know what is the game engine you are using but is there any debug tool that can you tell more when the animation failed to display?

That's unfortunate. I tried your version 1 of your game on a Windows laptop and I enjoy it, however I would like to play it on my Linux desktop PC. I did tried to run the game trough wine but no luck. 

Any chance to get a linux version at 3.0 ?