Unfortunately the game softlocked at the first level with a bee and knife.
Fantastic game over the Sokoban formula.
The aesthetics work really well to enjoy the game much more with the cute bouncy graphics, calm music, and snappy movement.
My only wish would be for more possibility space. Solutions were often about doing the only possible thing. Like Hanoi Towers. In that manner, I respect very much level 16. This one stumped me like none other.
The game is okay. Perhaps if you have added mouse control, the game would feel more dynamic.
I don't see much "roll" however, unless you meant the whole planet. And what's even evolving here?
Very interesting game. It's the second one I saw so far which crams RPG-like gameplay in 3x3 space.
I find it really curious how taking place of an object in practice make it replaced by another, fixed object.
I even wanted to record the ending of the game, but due to some difficulties I have just a photo.
Gameplay is almost non-existent, but graphics are pretty nice.
I look forward to see more of yours.
Amazing game. I love the mirror and digging out of the cell. However I see a problem with "I'm your father, the King". I doesn't sound very natural for me. Also, the Human Feast scene looks a bit flat, compared to the rest of the grahics.
Well, I don't know PICO-8 very much.
BTW, I wondered why many PICO-8 games look extraordinarily. Does it just happen so that people who are good artists make games in PICO-8 and know the language inside out, or it's just that easy to create eye-catching graphics?
It reminds me The End Is Neigh.
Interesting game, however I'm finding two major issues with it.
1. The graphics are quite messy. I often miss what is what. I'd suggested to move all these moving particles into the background and and give them darker color.
2. Is it only me, or there is a serious input lag?
My main concern is, that it's not significant enough. I know, adding items which are counted after being collected is a solid start, however it would be much more useful if it affected warps. For example: A guard won't let you in until you pay him 10 coins.
And as the straydogstrut said, it should be possible to change the values on the fly.
I've tried this while making the fountain in Old Glory. After all, I used the fact, that warping on a warp doesn't rewarp, but moving into the wall afterwards does. I think it creates a decent effect, however I'd like a notification to appear.
(Besides, I thought I would get more comments below the game...)