The menu in the beginning led me to think this was a platformer but it still looked cool. I did not care for the movement with wasd as it generally required the use of two buttons to move. that raised the level of difficulty. also if fences are used in the scene, I would expect there to be a collider there preventing me from walking off the edge. When I got to the bridge with the first pill, I pressed T like instructed but then didnt know or see what to do next and it timed out, maybe have the pill respawn so it doesn't end the scene right there.
Shakiel
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I really enjoyed the story and loved the way you did the voice over with scrolling text. It would have been nice to have an instruction page as I wasn't really sure what I was expected to do or how to fight back. I can appreciate the time it takes to make a level and it looks like you really cared about what you put together.
Awesome video! Thanks for checking out Deadly Wonder. This release was from right at the end of the game jam and I made a few tweaks since the demo for the group that night. Version 0.2 is available for download. You were so close but missed a key element. When you press Q to view the page, the menu below it shows you can press V to examine it. There is additional text provided when pressing V. Originally each door at each level would go someplace new, but like all game jam games time forced my hand and I didn’t have time to build the additional levels. My solution was that the two wrong doors on each level go to the same death sequence. That cut building 7 scenes. I will say without giving spoilers, the clue with the tools, months, vegetables, and colors, the missing piece is to hum to yourself the tune from childhood “one of these things is not like the others”. From that you should be able to figure which color door. But in my twisted sense of humor, getting the wrong door is way more fun!