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Aftermathrar

17
Posts
6
Following
A member registered Jan 11, 2019

Recent community posts

In your ComfyUI settings, go to server config at the bottom of the settings categories. In Network there's an option labeled "Enable CORS header: Use '*' for all origins or specify domain". Set this to "*" to get it to connect with CLM.

I had this happen to me today after it had been running fine, I think the new ComfyUI update added some new security check.

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Yeah, I was able to get my workflow imported, it was just finding out how to make CLM find and edit the positive prompt. It's marked as an advanced setting for a reason, so no fault of your own.

Now that I've bought it, it's very enjoyable and has a good amount of content, I hope you are able to continue working on it in the future. You did a great job with the variety of scenes and poses. I do wish pregnancy could be disabled or controlled, though.

There's some important QoL that could be improved to make the demo look better, such as getting the floating tooltips to work on more screens. A lot of items and actions have descriptions that cut off, but there's no way to see the full text in a tooltip. Only the feed screen has tooltips enabled. Some combos, such as Social Butterfly, don't complete even when showing all the conditions fulfilled.

This is a really nice idea and good use of ComfyUI. I've tinkered around with AI images quite a bit, but never had much inspiration to come up with varied prompts, so this solves that nicely. It was quite a pain getting the workflow set up, though. Now that I have it figured out, I think I'll pick this up and see how the game itself is.

I had thought the game would look at the custom JSON and do a find and replace on the "POSITIVE_PROMPT_HERE" and similar negative text, but it looks like it requires the nodes to be at a particular ID, which took a long time to troubleshoot, edit the workflow to eliminate daisychains from the prompts, then manually edit the JSON file to align with what I think are the expected IDs and nodes. It would be good to have a little more documentation on what nodes need to be at which IDs in order to get it to function.

Discouraging to hear you'll be focusing on other projects in the immediate future, but makes sense given the reasons. It seems like there's a fair bit of content here already, anyway.

Wow, love this! Really well done, especially the few items that shape how the model gains. 

Love your other games, looking forward to the release!

How many weight stages are there in this first release?

This is an amazing start, I've seen this as a small mechanic in a few VNs, but making the varied choices and effects the main gameplay loop is great. I hope you keep working on this, even without art. Adding more to the list of reactions at the start of each month as the city gains weight would be great.

Thanks for the update, this might be a good incentive to do a second playthrough.

Not sure if it's intended, but once you click on a button, you can just hold enter and it'll click as fast as your OS settings allow it to repeat. This pretty much did the opposite of what the original comment was. The willpower gains are so much faster than the passive income/growth, since the money from the only fans doesn't seem to ever increase?

So each cycle you basically would need to wait on enough money to get back down to 0.1s growth intervals, otherwise the resetting isn't all that worth it. Meanwhile, in about the time it took to make $50, I had around 1000 clicks.

With the room shop seller getting more options, I hope the Piss Void makes a comeback.

The inflation minigame doesn't seem to have any sort of cap. You can get bigger than the entire area.

Love this one, your images and dialogue are getting better with each new version. 

This is great, thanks for the updates, really looking forward to the new mechanics and sizes!

Nice update, glad to see you're still working on this!

C>>>A>B

A looks really lifeless in the eyes, especially on the left character in fullscreen. B has that uncanny valley look others have noted. C has a bit of weird artifacting on the left character's nipples, but otherwise looks the best.

Promising start, I'm excited to see where you take this. It would be great to see a system where the main character can't eat a big meal immediately, but after a few days is able to put away more and more. Some pictures/events at the restaurant would be a really nice, as well. Best of luck on the continued development, I'll definitely be following this one!

Awesome, glad to hear it!