This is a really nice idea and good use of ComfyUI. I've tinkered around with AI images quite a bit, but never had much inspiration to come up with varied prompts, so this solves that nicely. It was quite a pain getting the workflow set up, though. Now that I have it figured out, I think I'll pick this up and see how the game itself is.
I had thought the game would look at the custom JSON and do a find and replace on the "POSITIVE_PROMPT_HERE" and similar negative text, but it looks like it requires the nodes to be at a particular ID, which took a long time to troubleshoot, edit the workflow to eliminate daisychains from the prompts, then manually edit the JSON file to align with what I think are the expected IDs and nodes. It would be good to have a little more documentation on what nodes need to be at which IDs in order to get it to function.
Discouraging to hear you'll be focusing on other projects in the immediate future, but makes sense given the reasons. It seems like there's a fair bit of content here already, anyway.
Yeah, I was able to get my workflow imported, it was just finding out how to make CLM find and edit the positive prompt. It's marked as an advanced setting for a reason, so no fault of your own.
Now that I've bought it, it's very enjoyable and has a good amount of content, I hope you are able to continue working on it in the future. You did a great job with the variety of scenes and poses. I do wish pregnancy could be disabled or controlled, though.
There's some important QoL that could be improved to make the demo look better, such as getting the floating tooltips to work on more screens. A lot of items and actions have descriptions that cut off, but there's no way to see the full text in a tooltip. Only the feed screen has tooltips enabled. Some combos, such as Social Butterfly, don't complete even when showing all the conditions fulfilled.