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AFCToriel

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A member registered 33 days ago · View creator page →

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only marginally better then having too many backups your not sure which is which sometimes XD.

idk entirely then, when I got to that point, I admittedly had sequence broke using Gran's chocobo, then was able to grab a green choco after dungeon with the text it ate a mimett even tho I did not have the key item yet, figured it was a failsafe to prevent softlocking at the time XD

if you can buy some gyshal greens, should get them to pop up, otherwise, ya would need a patch

on the bright side, you can predict a good part of the future then :D

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I may not have worded it correct, I ment, in the party as in the main party, not just who is active, that is irrelivant, cuase it's checking for her conditional to be set to ON, but Adder being recruited late game means he cuases a stray mismatch transfer point, to transfer player to previous world, and becuase the local towns are the ones with the 'Coral failsafe' they are the ones to fix you back to the correct point in time.


Bah I keep thinking how easy it would be for me to fix your a few other folks' issues if I could get your save files, cuase, I know how to patch these things, what do you think? I'd prolly  use mediafire or discord, the saves are only a few kb at best

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Yeah, this is the bug I was talking about in another thread here recently XD, as it is now, you can avoid it by crossing the threshold to trigger party reunion with vera and not vahn...tho I wasn't aware it also unlocked characters... is it Adder and or Lyric? it could have been due to how the additional characters are checked for(base game uses seperate pages, with my moded version I condensed it into a single if/else tree lol)

No, there IS a bug there, but it happens under specific circumstances, that ends with a mismatched transfer point, and the reason going to local towns like Valla fixes it, is they have failsafes in place that check for Coral in the party to 'keep you contained' to the merged world. 

OH, lol. good catch, I see why; The doors check for the key, NOT if the quest stage has gone active, so it's just a game breaking sequence break

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Large forest above the hunter's HQ, about in the middle on the western peninsula of Lindblum continent(merged world map, if relivant)

#1 ya, I tested it just now on v1.12, you can bee line out before talking to Adder thus never activating the condition flag to lock you inside, to prevent just that, lol. I've incorporated a patch in my mod already, silly me added an extra conditional that is only active while in control of Hans that prevents Hans based shenanigans like that XD

what was a side thing for fun to add in the temp characters became a small bit of an...overhaul mod? I've been adding in cutscenes and integrations for the presence of each of the additional characters(5 additional, I left out the 6th due to story reasons), and minour buffing to allow for continued viability.

I've also incorporated a few bug fixes and patches as well as everything up to V1.12; 

In Esto Yensa there is/was a bug on Vahn's side that could lead to a duplicate Vera sprite perma stuck in place during reunion

During the incarceration in the Citadel dungeon, Brindle is/was erroneously checking for Lyric'  join conditional instead of his own

The flag it's checking for is if you have gysahl greens,  which may have been a carryover that got missed, since, they are green choco's they should be checking for mimett greens :p