CLAN WARS
The Clan War Ground is a real place: fifty plots, five sectors, one castle on each. Whoever has raised walls there can be seen from across the field.
To declare war you need two things — your own land, and theirs. The challenge stands for 24 hours; if the other clan takes it up, you fight for thirty minutes.
One point per enemy brought down. Most points wins, level scores draw. Falling costs you nothing: you get up in your own courtyard, at full health, and walk straight back in. In a half-hour war what you lose isn't gold — it's time.
Your own land is sacred ground. Inside your walls nobody can hit you, and you can't hit anyone either. No snipers on the balcony.
Every ten seconds, enemy positions light up red on your minimap. Knowing where they are is part of the war.
What's left at the end are the numbers, and they're public: 3 points for a win, 1 for a draw, and every kill goes onto the clan's record, in the rankings, where anyone can read it. Then those two clans can't meet again for 24 hours. A rematch is something you wait for.

