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aetheriagame

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A member registered 3 days ago · View creator page →

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CLAN WARS

The Clan War Ground is a real place: fifty plots, five sectors, one castle on each. Whoever has raised walls there can be seen from across the field.

To declare war you need two things — your own land, and theirs. The challenge stands for 24 hours; if the other clan takes it up, you fight for thirty minutes.

One point per enemy brought down. Most points wins, level scores draw. Falling costs you nothing: you get up in your own courtyard, at full health, and walk straight back in. In a half-hour war what you lose isn't gold — it's time.

Your own land is sacred ground. Inside your walls nobody can hit you, and you can't hit anyone either. No snipers on the balcony.

Every ten seconds, enemy positions light up red on your minimap. Knowing where they are is part of the war.

What's left at the end are the numbers, and they're public: 3 points for a win, 1 for a draw, and every kill goes onto the clan's record, in the rankings, where anyone can read it. Then those two clans can't meet again for 24 hours. A rematch is something you wait for.

Interesting!

Aetheria – a 2D online fantasy RPG I've been working on

Hey everyone!

I've recently published the first playable version of Aetheria, a 2D online fantasy RPG focused on exploration, combat, character progression and multiplayer.

You start your adventure in the Nexus, a central hub connected to different areas through ancient portals. From there you can explore new regions, fight enemies, complete quests, find equipment and gradually improve your character.

There are currently three playable classes:

🛡️ Guardian – sword and shield, focused on durability and close combat 

 🏹 Aether Ranger – ranged combat, mobility and bows 

 🔮 Void Mage – magical attacks and powerful abilities

The game currently includes multiplayer, quests and NPCs, equipment and loot, character progression, upgrades, enemies and bosses, with more areas and systems being developed.

It's still an early version, so I'm especially interested in honest feedback about:

  • how understandable the beginning/tutorial is
  • combat and movement
  • UI and controls
  • graphical consistency
  • progression
  • anything that feels confusing, frustrating or unfinished

You can play it here:

👉 https://aetheriagame.itch.io/aetheria

I'd really appreciate hearing what works and, especially, what you think needs improvement.

Thanks for checking it out!

Aetheria — Explore. Fight. Progress. Together.