Really good take on the connections theme. You've done really well with the aesthetics. I felt a little manipulative picking answers based on the card sheet. The dialogue was well thought out though.
Aestel
Creator of
Recent community posts
This is a interesting idea. I liked listening to the music build up. Would have been nice if before releasing you could undo part or all of a connections if you change your mind or slip up. The gameplay could use a fail state it currently felt like you could just keep selecting any combination without any drawback.
Well done on getting something submitted. The start of the story has some seed of intrigue. The music was good and fit the style of the game well. The main city visuals are nice enough but you definitely need to have images related to each incident show up rather than just a box of text. The waiting for incidents doesn't feel like a good mechanic you might want to re-think how you convey the passage of time between events if that's important to the story.
Thanks for the positive feedback. I'm glad you enjoyed the story. I would definitely have loved to add in more. The original investigation threads and whiteboard were all originally a lot more ambitious. I would have loved to include more puzzle like elements in it as well. But like I'm sure most others experienced, I ended up having to significantly restrain my original ideas to keep the scope manageable within the time frame.
I've already got Janna and Grant onboard with trying it on the stream. They both had a little preview of some screenshots as part of the 3D art program.
The look of the game is nice and the music and sound work well.
I didn't personally enjoy the game I may have been playing it wrong. I think you were suppose to spend your time scouring the map to find resource to click on. So that you could then purchase new knights to help defend the towers. The issue was that I then never really go to witness much of the fighting or get invested in the tower or its defense. I felt disconnected from the main event that was happening in the game.
That said you seem to have done really well in making all this for the Jam and its a solid enough submission.
Well done on the game. The first play through was a little confusing and I had to read the page instruction to figure it out. The puzzle itself is okay, I was able to make the correct deduction after day 4 and there maybe isn't a lot of replay in the mechanic once you've understood it. I like the fantasy aesthetics and the music had a nice vibe.
I liked the idea of this game. The theming of the mummies is great and a good fit for the Jam theme. And I particular like that the mummies are constrained in how far they can move by the bandages, there seem to be some good base puzzle mechanic ideas in there. I end up getting stuck on level 4 though and wasn't clear how to proceed.
Well done on the game, I liked the aesthetics.
The mechanics and theme were a good fit for the Jam. I liked that you had the addition of needing to reach specific intermediary nodes which added to the idea from similar games.
There was a music icon but I could hear anything so not sure if you ran out of time to implement that.
There were issues with the grids being produced being unsolvable for example I had one where an X appeared directly next to the E.
But overall fun to play.
Glad you figured out how to get it published as a web build, will hopefully allow for more people to give it a try.
I liked the ideas behind the mechanics but found the controls a little awkward. The dissolving platforms are a nice mechanic but could use better visual indication before you jump on them.
There were a few times when I got the characters soft locked - an example is pushing the first crate partially down the stairs and then going over the top of the create and falling down you then can't get back up the stairs.
I like the little initial interaction with the cat, would have been interesting to see how that developed.
Well done on the game, It fits the theme of the Jam well and the inclusion of multi-player was a good idea both thematically and for the game play itself. I found the controls generally OK but did find it was occasionally awkward to quickly click on some of the pegs as they would get in each others way without having to rotate all the way around to the side you wanted. The music was theme appropriate but a little intense would have to turn it off for longer play.
