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AdriKat

35
Posts
8
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5
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A member registered Jul 04, 2023 · View creator page →

Creator of

Recent community posts

Thank you!! Unfortunately yes, the game was not finished at the end of the countdown *wink*. But at the end of the jam, i will upload the full version ;)

Hi, thank you for your comment, it means a lot! That's exacly what we were going for, simple controls, simple but engaging story with good visual and a max of fun!

It's alright! Also forgot to say i like the gameplay loop. For a first game (from the description i read somewhere) it's really not bad. Congrats!

Yeah i totally understand, props for having a custom music, i did find mine online, so it's not the same effort! (you're the pros)

Didn't have the chance to play with a friend yet, but i'll probably soon! I believe you on this, i imagine that if you were working on site with the team, i would have passed 75% of my time playtesting with the team in duos lmao

Love the ambiance and the graphics, the controls are fun at first but can be frustrating (also that's fair, i'm not hard to ragebait lmao) good job!!

I had SO much FUN playing! The controls are so fluid, the map looks wonderful it's a really cool cozy game (bonus points for the voice acting!) Great job to the team!

The interface is full of details, it really looks like a real editor!

Great jobs on the aesthetics and for getting it working, perharps the level design is a bit repetitive among the different levels, don't hesitate to do less for more variaty in levels!

Wow!!!!!!!! AMAZING

The graphics are insanely good, did you use pixel perfect rendering? Don't mind my curious brain asking, i love the concept and the gameplay loop is flawless.

I have some trouble to remember which potion does what but that may be just me! Great job to the whole team

Really cool computer. Loved doing the tasks in the airplane, the computer is working great. I also LOVED the graphics at the beginning. Couldn't quite figure how to use the file explorer to find that meeting file though!

Love the game's concept and asthetics! Maybe a "miss" cooldown could be nice on the bomb defusing part? Because when i'm starting a quick sequence of keys, if i mess up the first one (which, happens often lmao)  i get punished three times in a row, i don't know if that's intented in the design haha.

Otherwise it's a really nice gameplay loop in my opinion, good job!

Hey thanks for playing! Of course, I'm the polishing master, might the ending of the game be missing or even the gameover event, i'll still spend time polishing to give as much life to the game haha

Jokes aside, thank you for your feedback, it really means a lot!

Thank you!! Yep sorry about that, it's the missing part of the game (ending + gameover) so it's completely normal. We were out of clock' haha

I could have a config menu to make the holding possible instead of tapping. Thanks for the feedback! 

Many thanks MurdockMakes! It's indeed a missing part of the game (ending and gameover), we didn't get the time to implement it since I got buzy this weekend with an emergency

Thanks again for your message, it really means a lot!

Thanks for playing! It's not you, it's us, we didn't get the time to implement an ending nor a gameover, so sorry about that!

Thanks for your message!! It really means a lot

It's.. technically not a bug, but a missing feature, we didn't get the time to include a proper ending haha!

(and include a game over also, explaining why it's going in the negatives)

Thanks for playing! Yeah indeed i didn't have time to implement the proper ending, so it's normal you got stuck in the 3rd level.

(Vortex-like sprites are placed on the teleport nodes in the full version) Thanks for the feedback :D

Hi! Thank you for your message, i also had a great jam! Yeah i defintely knew it and still forgot haha..

I did get lucky tho, some people tried the game still, and you too. So thank you deeply!

Good game, the idea is cool, the gameplay was fluid and it managed to really pissed me off. Nice job! If there was a ragebait category, you'd definitely be first lol

I like the concept, managed to get to the end! Nice one.

The character controller was a but frustrating sometimes when hugging a wall or the side of a plateform. Also sometimes the reveal of the fakes/invisible traps does have much reach, so the gameplay can feel less fluid.

Fun to play! Got to the end and was able to buy all the equipment.

The CharacterController is alright but could be a bit refined ;)

Very fun minigames! It's really cool that a two players mode exist. Love crushing those watermelons.

The music can be a bit repetitive but it's still conveys the energy of the game so it's fine

(Very good lore btw)

INFINTE ENERGY

Hi, thanks for playing and for your feedback ! What do you think could be done better more specifically?

We like big numbers, larvae together strong. YOU MUST ACCEPT THE LARVA STATE

Thanks for your comment! It means a lot

Cool game! I did 400s 😎 (the third one is never-ending...)

Cool! I really like the rewind mechanic that allows you to go back quickly to your previous location (and the fact that you can snap ouf of it whenever you want !)

That's unfortunate, after the first door (the one downstairs) when i collect the blue thing, i get an exception : FileNotFoundError: No file 'levels/ZoneEgout_hitbox.png' found in working directory 'D:\Users\AdriKat\Downloads\one-more-time\build2'.

But i still could play the main part, it's amazing :)

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Glad you liked it! The choices that appear at any given time are in function or several things like your CP, MP and also the current day.

For example, having too much CP might prevent some choices from showing anymore. Thanks for your comment :)

That's a very cool game !

When you learn how to place conviently your partners, it's so satisfaying, but it's pretty tough to learn!

And also it seems really hard to not have a negative score because of the kill malus lol

The Unity.exe alone doesn't work, it needs the files around to function correctly :(

Thanks for the approbation Khâtharsis!

Glad you had fun playing it :)

Thank you so much for your answer and you support !

Update on the backstory : Unfortunately, I still haven't got any response from the company, I'm being ghosted on the moment :(
It's really a shame since at first, I made this game for the very purpose of getting an internship opportunity but hey, I made a game, I enjoyed it and that's the important part !

Anyways, glad you liked it, I also love to put customization (when I have the time and only small/easy things at the moment) so we get to see the difference !

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Hello !

I had to prove my adaptability towards using a new game engine for a company. So since a "shot them up" style was perfect to demonstrate the basics, I decided to use few of your assets !

It's really a small project that was completed under two weeks, so it's not much but here you go !

adrikat2022.github.io/test_project/
(I hope I get the internship)

Thanks for the comment !

Yeah, I personnally was in charge of coding the wall jump, and I struggled a lot to get to this point within the time limit !

I'll try to rework it

It's very hard and a bit long to retry each time but very fun !

A cool project! Nice idea you got to exploit the duality of the signs.

Maybe requiring to play more with the reversing mechanic could enhance the game even more