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Adrien Poncet

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A member registered Aug 07, 2015 · View creator page →

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Hi, it should be windows 64 bits. Did you have any trouble launching it?

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Actually you need to use free-running mode (by holding shift), it will make every jumps and ledge vaults automatically :) 
Dodging to jump doesn't work perfectly and is only here to be used punctually in combat.

Hi! Yes, we might try to make a Linux build at some point :) Thanks for your interest

Hi! Maybe try to unzip it with another software ? Winrar for example. I'm sorry I have no idea why it's not working

WE HAVE NO IDEA WHY I'M SO SORRY WE'LL TRY TO FIND A SOLUTION WHY ARE Y'ALL WRITING IN CAPS LOCK 

Hi! Sorry, I have no idea why it doesn't work for you, I can't do much to help :( 

Hi, I'm sorry, I have no idea what's going wrong, I can't do much to help you :( 

Hi, once downloaded you just need to unzip the .zip file and then launch the EnGarde.exe file. What is not working?

Hi, thanks for the long and nice review! Don't worry, it's not your graphics card, our game is very poorly optimized haha :) 

Hi! Ok, I don't know much about itch.io, thanks for letting me know! I'll check in the game's settings or something to see if I can make it claimable.

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Hi! I'm so happy to read your comment, you perfectly understood what we wanted to convey with the game and we're glad you loved it!
Personally, I'm glad you enjoyed the tone, the writing and the voice acting, as I've put a lot of effort into those, to capture the feeling of a classic swashbuckling story. 
Indeed, 7th Sea was one of our references during development, along with classic movies.
And yes, we'd love to make a longer version one day, but it won't happen right now.
Congrats for stucking the turkey on Don Villano's head :')

Hi, I'm sorry, what do you mean by that?

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Hi, thanks a lot again, I really enjoyed your video and your feedback is interesting. So cool to see you laugh at the wacky situations and dialogues :D 

But I noticed that you kinda underused the whole "interactive environment" system (pushing objects on enemies and stuff). We designed the game around the idea that you're supposed to use objects in your environment at your advantage as much as possible, especially when there are too many enemies. It makes combat more interesting too! But we don't explain it clearly enough in the tutorial.

Hi! Thanks a lot for your comment! I'm glad you liked it. Cool you liked the environmental interactions and stuff, we put a lot of care into making those. But I'm soooo sorry for the boss fight's  difficulty >< we lacked time to make it good enough, it was not tested enough and its balancing isn't good. You didn't miss a lot though, The ending is basically boss dies -> credit roll ^^

Thank you! :)

Thanks ! I may release an English version soon :)