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Attila Puzder

13
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3
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A member registered Sep 05, 2024 · View creator page →

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Such a fun little co-op experience! 

Very minimalistic, but super polished game. I enjoyed it very much, I'll be probably back for more. :)

Congrats!

P.s. I'm kind of surprised you have so few ratings given the quality of your game. 

I enjoyed Metal Man 3 very much, even though I was this close to rage quitting - nice job!

The game has a great vibe, but it is way too difficult for me to get into.

Hi! I really enjoy fast-paced & movement-based games, and I see a lot of potential in yours as well, but I found it difficult to get into it. These type of games usually rely on memorizing the levels and getting better at navigating them as fast as possible. My main issue with yours is its focus on avoiding obstacles rather than smooth movement. One easy solution would be to remove some of the hazards and making the blue energy reset as soon as you touch the ground instead of waiting for it to refill.

On the bright side, there are some parts of the levels that allow for chaining the special moves together for a very satisfying effect.:)

I'm looking forward to seeing where you take it, if you keep developing it!

What a great game! Clever puzzles and gating, no bugs, excellent atmosphere and just the right length. And you managed to tie it all together with that ending. I had a lot of fun, congrats!

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I really enjoyed playing it, the little narrative framing added a lot to its vibe and uniqueness. I was surprised by how polished the game was, it felt like playing an early access title with a longer production time. Then I saw your team size in the credits and it all added up :D

FYI, I paused the game for a few mins in wave 4, and after resuming it, that banger music and the damage sounds didn't play anymore.

Great job nonetheless, very fun game!

A surprisingly engaging experience:)

Fun little game, I enjoyed turning into a living machine gun tower as soon as I figured out the strategy of playing with mouse only:D

Thank you for the feedback, glad you liked it! :)

Glad you liked it! It's actually not procedurally generated, it takes 8 loops to beat the game. :)

And we unfortunately only found the web glitch after the deadline.

It's an amazing first game!

Interesting concept, I really liked some of the puzzles. Movement feels very rigid in its current state, so enabling cheating was a great idea to counter it. Nice job! :)