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Hi! I really enjoy fast-paced & movement-based games, and I see a lot of potential in yours as well, but I found it difficult to get into it. These type of games usually rely on memorizing the levels and getting better at navigating them as fast as possible. My main issue with yours is its focus on avoiding obstacles rather than smooth movement. One easy solution would be to remove some of the hazards and making the blue energy reset as soon as you touch the ground instead of waiting for it to refill.

On the bright side, there are some parts of the levels that allow for chaining the special moves together for a very satisfying effect.:)

I'm looking forward to seeing where you take it, if you keep developing it!