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Adeptus7

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A member registered May 22, 2022 · View creator page →

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:)

Thank You very much for info! I will contact with You.

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Chests are OP. You can play indifinetely, making only chests and blobs (as "fuel) for chests). Maybe add some "rogue" enemy, who can disarm them?

Nice game!

Cześć,

Mam pytanie do twórców treści mieszkających w Polsce. Jak z Waszego doświadczenia przedstawiają się kwestie finansowe? Czy ten Payoneer pozwala na przesyłanie pieniędzy na polskie konto bankowe? Co z wymianą waluty? Czy jeśli zaznaczę opcję "$x or donate" jako płatność za moją grę, mogę ewentualne wpłaty (od których nie jest uzależnione udostępnienie gry) traktować jako darowizny i nie zakładać działalności gospodarczej? Ewentualnie może polecacie jakieś zewnętrzne formy monetyzacji, jakieś platformy crowdfundingowe itd?

Just played it a bit. Looks like very cool idea.

Thank You very much for playing and feedback!

Small fun game.

Thank You very much for playing! I understand, yes now it is probably more intereactive fiction than "full" game. I am actually working on new version of the game with reworked and extended mechanics.

Thank You very much for playing and Your opinion! I plan it to be always text-based game, altough I am thinking about adding more 2D images like these who are already in the game. Yes, I know that this is not what most people like, but I am definitely more man of words than graphics ;)

Thanks for playing and the feedback!

Niestety, mam bardzo duży problem z wyłapywaniem błędów we własnych tekstach. Dzięki za zwrócenie uwagi, jak jeszcze coś zauważysz i będziesz mieć czas i ochotę, prześlij mi proszę na brat.dominik@op.pl .

Hi. I am sorry that game is not working for You. It was not made with the thought of using arrow keys. When You are using mouse/touchpad is it working OK?

Thank You very much for playing and Your feedback.

Of course, Dalen, You are right that more decisions would be good. But You know - at some moment i had to finish the game ;) I am still novice creator - and I am making games hobbistically, after my work hours, so they are not as polished, as I - and players - would want. But I hope that game give You at least a bit of fun. And I hope that this game is just step in my development.

It is nice to hear it. But I know that some mobile users have troubles. I am not sure what is the reason, probably something in their settings.

Thanks, glad that You liked it.

I am happy that it worked for You at least! Yes, gameplay is not long, but game is projected with replayability in mind. You can play it once more, make other choices and see how they would change outcome of things.

Im am very sorry. I don't know why it doesn't work in the audio mode. Sorry, I just have no idea what to do to make this work for blind people.

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Hi Dalen. I am very sad that this game work doesn't work for You and I am sorry that You wasted Your time. I don't know what is reason of it. I have no experience with text-based games played in audio mode. Can You write something more? What are last words Your phone is reading? Also - I think that this game is not necessarily good for audio mode, because there are many numerical statistics nearly each scene - maybe that is an obstacle? Maybe You will try my other game without such mechanics:   https://adeptus7.itch.io/return-of-the-emperor ?


I see. Thank You very much.

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Sorry, maybe I am stupid, but I can't find option to see ratings of the game or how many folowers creator has.

A short text strategy game in which you play the role of a young king or queen and make decisions about the economy, law, militaries and personal life.

https://adeptus7.itch.io/glory-of-the-kingdom

Interesting game, but I am too slow. My record is 3:34.

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Dziękuję bardzo. Odnośnie samego podręcznika - przydałoby się nieco doprecyzować opisy czarów. Czasem zawierają konkretne liczby, np.: "Wysyła wiadomość istocie w zasięgu 100 metrów", "Rzucający może skoczyć na wysokość w metrach równą 2 + magia", a czasem są kompletnie dowolne, np. "Umożliwia poruszanie przedmiotami i interakcję z nimi na odległość (poziom I telekinezy)." Jest to o tyle dziwne, że poziom II Telekinezy umożliwia "Odepchnięcie przeciwnika na odległość równą magii rzucającego w metrach". Ponadto może warto byłoby nieco konkretniej określić efekty polimorfii? W tej chwili mają potencjał do bycia game breakerem - - nie ma żadnych ograniczeń w jakie zwierzę można się zmienić, żaden wpływ na mechanikę nie jest określony, nie ma nawet czasu trwania (czy zamiana wroga w mysz jest de facto insta killem? Czy postać zamieniająca się w zwierzę może dalej czarować?). Znowuż - jest to dziwne, gdyż zdecydowanie słabszy czar z I poziomu Druidyzmu pozwalający na rozmowę ze zwierzętami jest ograniczony czasowo do 15 minut. Ogólnie druidyzm jest dość mało przydatny. Jest mocno sytuacyjny - pierwszy poziom nie dość, że raczej słaby, wymaga obecności zwierząt, trzeci poziom wymaga obecności drzew, co bardzo ogranicza jego zastosowanie w podziemiach/mieście (może dać opcję zamiast tworzenia drzewca na przywołanie żywiołaka? Ewentualnie tylko drzewca/żywiołaka ziemi z gleby i kamieni - w końcu Matka Ziemia itd., a żwyiołak ziemi mechanicznie mógłby się nie różnić od drzewca).

Zabić Smoka! community · Created a new topic Moja opinia

Widziałem, że ta gra jest określana jako OSR. Przyznam, że jestem dość sceptyczny wobec tego nurtu, gdyż znaczna część - o ile nie większość - dzieł zaliczających się do niego, klonuje oryginalne D&D tak mocno i bez jakiejkolwiek szczypty kreatywności, że na usta ciśnie się pytanie "po co, skoro oryginalne D&D już jest?". Jednak po przejrzeniu Waszego podręcznika widzę, że nie poszliście tą drogą - i bardzo dobrze. Ciekawy, prosty system, umożliwiający szybkie zorganizowanie i sprawne prowadzenie rozgrywki. Wart zainteresowania.

PS. Czy można prosić o kontakt z Panią Ilustratorką? Być może miałbym dla niej propozycję. Mój mail: brat.dominik@op.pl .

Thanks a lot for pointing out the error, I fixed it right away.

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Yes, I think that You can say that it is. I have no problem if You somehow copy or modify it. I don't know why would somebody want to do it, but if that's the case, here is downloadable file: https://www.mediafire.com/file/gbxro6c8c8rfxz2/Return_of_the_Emperor_1.2.html/fi...

The starting point of this text game is quite a shtick - a young hero in a classic fantasy land faces an ancient threat.... But as it develops, it turns out that the universe is not so "classic" as it looks, and the decisions made by the player can lead the hero into unexpected areas. In my opinion, the strengths of the game are the high non-linearity, the number of endings and the real influence of the player on the course of the scenario.

If You see any typos - please, please, write to me about them, so I can correct them.

Itch version: https://adeptus7.itch.io/return-of-the-emperor

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Thanks for playing! No, all different endings are "equal", there is no "canon".

Can You check what theme have You turned on and if changing him helps?

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My game: https://adeptus7.itch.io/dark-reign

is text-based thing  in which the player takes on the role of a Sauron-style Lord of Darkness with the goal of conquering the world.He will carry out his plans by making various decisions. He willbuild his army and send it into battles, weave intrigues anddeceptions, create secret spy networks and sectarian cults, recruitagents and commanders, corrupt representatives of Free Peoples andsow discord among them, collect magical artifacts and performsinister plots.

I intentionally made mechanical elements of the game a little vague. When You are presented with decisions, there are no advices "this option will give You + 2 to this stat". I wanted player to decide by reason and roleplaying, and to learn about consequnces of decisions mainly by observing changes in the world which they cause. But some players said they they was too "in the fog" when playing.

Thanks for playing, I am glad that You liked it!

Hello, Can You send me screens with scenes making problems (screen when when Tou click continue, and when You click stregnth) on e-mail: brat.dominik@op.pl ?

Hello! I thank You very much for playing and the feedback. If You see any spelling errors, please send me them on mail: brat.dominik@op.pl.

Sadly, but non profit projects was also cancelled, for example animated movie Lord Inquistor.

Hey, of course I wish You and Your project the very best. I just heard about people - e.g. creators of WH40K fan films - who had to stop developing their projects in progress because of legal issues.

Don't You fear cease and desist?

Hi, I see that I am not only one who was dissapointed by "That Which Sleeps" fiasco. I bought "Shadows of the Forbidden Gods" on Steam, but I think that I wait with playing to the full release.

Ah, I played this game few months ago and have problems with find it now. Nice game. Definitely better than last season of GoT ;)