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AdelSDN

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A member registered Nov 25, 2016 · View creator page →

Creator of

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Congrats! 

Thank you for your feedback! I do agree with you regarding distances, they need some tweaking but bear in mind that each miniature can actually move twice per activation if they are not engaged with an enemy making it on average much more feasible to reach the Altar. I am waiting for the votes to be over to update the game with your feedbacks :) Regarding the spells, I hear what you say but they were designed accordingly so I am afraid they'd get a tad too powerful if one could use them at every activation. I'll have a look at it and see whether they should be changed to permit multiple usage or if I should instead a set of simple spells that one can decide to pick before the game. Anyways thank you very much for this comment, I'll keep you updated when these changes will be implemented ! 

Wow man, thank you very much for this feedback! Multi-room is actually a great idea, I'll wait for the end of rating to update it with additional rules but that's a neat idea. I actually forgot to mention that students could move in any direction, although I do agree with you it makes diagonal movements more valuable than orthographic ones. 

Regarding the Talisman, I was considering adding more chests so that it'd decrease the risks of a player finding it too early, or even replace it by making the Talisman somehow droppable by the Monster if stunned (that'd make sure that both teams are staying close to it). 

Alternative activation is also a good idea :) 

Regarding the auto-pick-up option for one of the student types (I guess the Wind student, as it is designed to be the one running around carrying the Talisman) is also a neat idea. 

About the spells, I hear what you say. At first I wanted players to feel that spells are somehow valuable and should not be used too lightly (and because of the way the spells were designed, the game could get a tad too chaotic if they could be reused at every activation). 

Thank you for your time, I do appreciate it. These feedbacks will help me improving on this game and hopefully designing a better one for the next jam!

So my two cents about the game: 

- I really enjoy the way the game revolves around getting the crowd's approval, feels somewhat in line with what you'd expect from actual gladiators fighting in an arena. It could actually be easily transposed to modern day wrestling, in which fights are often following a pre-written scenario. 

- The model customization is top notch, I really felt that I could create different types of teams and play different strategies with each fighter being designed for a specific task. 

- Some rules could be clarified, such as the backstab but overall it is pretty easy to understand the general concept. 

I really would like to see a more developped version of this system. It could be interesting to get some inspiration from Blood Bowl and the impact of the fans and the crowd on the game (for instance having something similar to a "Fan Factor" that could lead to specific events when a player favoured by the crowd gets killed). 

Overall this is a very interesting kitchen-table game! Thank you for designing this!

Thank you very much mate! Same goes for your game,  I really enjoy the way you used tarot cards! 

Hey, so I'm planning to give it a go today and I had a question regarding the game setup: 

During deployment players are supposed to place each other's miniatures on the board. Do you mean that Player A places Player B's miniatures and vice versa? 

I think I'll cut out the circles from the rules page in order to make it easier to see what miniatures are actually under the corners. I'll just keep a thin line around the cut out circle to see its color. 

Once again this is an awesome idea!

Really cool concept, makes me want to design multi-parts robot miniatures to play this! 

Super original concept and great use of the rules! 

Love the tarot-based mechanics!