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A member registered Jun 29, 2018 · View creator page →

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How does declaring variables inside functions work? Does this have scope? 

I read the docs but I am a bit confused about storage classes? 

Take the following example:

```

let global;

let #weakGlobal := 

inc() {

  let i;

  i++

}

main() {

  let a, b;

 global++;

  inc();


  int();

}

```

1. What value is global initialized with? 

2. Does weakGlobal ever go out of scope, since it is declared at the file level?

3. Does i's value persist across function calls? What if it was weak? What if I dud let i = 1; in there instead,would it keep resetting on calls of inc?
 4. Does main see the vars declared inside inc? Or are they scoped to inc? Does inc see the vars inside main?

5. The documentation mention vectors but forgets to explain their syntax. Can you elaborate on that? 


Thank you!

I'd love to test all these questions out myself but the results seem "inconsistent" to me. You mention 3B being buggy in the docs. I'm not sure if it actually is being inconsistent/buggy or if I'm just not getting it. Hence, why I'm asking. 

PS: Your Discord link is broken. 


Great work! I'm really enjoying playing around with this. It's awesome stuff! 

Most based dev ever. God bless your sweet soul. I'm sorry to necro but this was the most wholesome thing I've seen in a long time.

Hello! You have made a great script, man. The movement is very smooth, the code itself is quite minimal and performant. Very well done. I bought this and have been using it for a few days, great job!

I have one complaint/question though. When using your script to move my objects, I don't get any collisions events firing at all. Digging around your script I'm guessing it's because you move the object out of collisions before GMS registers anything?

If I'm doing something wrong, can you please give me a pointer?
And if it's a missing feature, would it be a lot of trouble to ask you to please add it?


Thank you for your time!

One hell of a game! Looks and feels absolutely amazing. Super engaging, the visuals, sound, and art are all so engaging - as is the combat system. Love the mouse-tracking sort-of-constant movement thing! Absolutely love the game. Great job to everyone! 
Would love to see more things added and/or a full version!

Hey, friend; is it too late to steal it from you? I got 542. xD

A friend of mine just told me about this. I absoultely loved it!!! Had one hell of a blast trying to top the leaderboards; and indeed I did so, with a score of 542! :>
Not only did I score a 208 points lead, but I have a 42 in my score!!!

PS: Playerr.lua, line 5, brreakTime = 42
Is that an intended 42?!!!

I really loved the game mechanics, I like that the movement doesn't smooth you out of corners, makes it more challenging. I also  loved the soundtrack and sfx.

If I have one complain, it's the I wish the store page explained things a bit more. I know the first stat is speed, but I'm still a bit uncertain of what the other two are. Also does the snow-map slow you down with depths more than the others?

Really great job, good sir, you made one hell of a jam-entry! I'd give it a solid 9.7/10 overall-score, IMHO. (A 10/10 on sfx/bgm AND concept.)

Disclaimer: I understand this place is a couple years old. I hope this doesn't count as a necro.