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Acrum

12
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A member registered 19 days ago

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This one was a banger! Mostly on the iron door. I figured it would be pretty simple going in (being one button and all), but the idea so just so well executed. Tapping out morse code that gets faster and faster as the messages get more urgent, just to culminate in the audio switch up for the narrative at the end. Super simple concept, executed expertly. Thanks for letting me play!

(It is a shame that there wasn't more art due to time! It is fantastic and visuals would have helped it even more.)

I REALLY like the idea of this game, but unfortunately the experience was kind of rough for me. I ended up having to use the guide to get anywhere, because the puzzles contradict themselves a bit with how they are currently set up. Like the calendar using using two sets of rules for which letters to take, or the phone showing 5 digits for a 6 digit code. The time limit feels like it hurt this demo just due to scope.

In terms of the audio, I found myself very much enjoying the music. Having an ambient bgm playing without the radio on is a good choice, though I found myself tuning into one of the two stations I found with actual songs cause they were great. Very much disliked the way the radio screeches into my ears while we're fiddling with the knob in-between however. Mixed with the dial controls being a bit finnicky, I spent more time getting hit with static than I'd like. (ALSO! While turning the dial, Al's wrist sometimes goes over the tuner display. Made it hard to tune into a certain frequency if it was in the wrong spot.)

While it feels it needs more time to cook, I very much enjoy the potential I am seeing here. Hoping news about Bat FM! crosses my way again in the future. A little smoothing over and this game could absolutely rock.

This was a fun little game to try out. Gameplay isn't really too deep, but it's there to help you tell the story! Love Neptune's reaction to the monster in ending#1, only to find out we're actually the mean person with ending #2... would fill a new friend's eyes with pepper spray again

Neat little game! Unfortunately was limited on time so I couldn't get good enough rng to finish quota 9, but clicking the little dots and going gambling was fun enough. Feels like we could use just a couple more basic nodes to help even out the spread some, so there aren't so many empty patches of screen space. Might come back to try for quota 9 later.

Just streamed this on my channel! The vibes of the game are very good. Lots of meaty descriptors for what kind of mess was left in certain rooms. Most of the things I commented on improving were answered in one of your other replies, and mostly boiled down to the time limit of 10 days cutting down on the scope. Overall had a good time, and look forward to possibly seeing some komorphs in the future!

I ADORED THIS! While the character movement was a bit fast, I didn't really mind it. The level design didn't demand hard precision, so I never felt punished for just running around like a goober. The double smokescreen puzzle was a little bit confusing, but I eventually beat it on accident. Love the art, love the music, overall had a wonderful time playing this on stream! Not sure if y'all intend to make something a little bigger, but I'd certainly look forward to it. Great work <3

Neat little game! Controls were a teensy bit wonky, thankfully discovered I had to hold down Z fairly early to read through stuff. The solo audio loop over the messages was kind of annoying part way through, but wasn't so loud as to make me want to stop. A little ambient music could go a long way with this one! Just something soft in the background while we scan. Overall had a good time. Not sure that last message telling me not to believe the propaganda can be trusted through...

Played this one on stream! I really like typing games like this because I can type pretty fast myself (about 85 wpm at best measurement). I capped out at wave 8, dying to the 9th wave. The premise is really fun, and part of me hopes this becomes an actual game release! I didn't realize you had to type the active commands in to get them to work, so had a bit of trouble in my first set of waves. Super neat, super cute, loved my time with it!

No, thank you and Fractal for coming by to hang with us! It would have taken me a bit longer to try out this submission, and was a perfect ending for the night as a result <3 much love

This game was a treat to play. While the gameplay is simple and mostly a vehicle to progress the narrative, I had a fantastic time just exploring around and spending my little dice as needed. The moon itself is wonderfully modeled, with little details you get to see up close when you zoom into a location. The 2D art sprites of the characters are very pretty, and go well along with the color palette of the environment. Highlight of my first day checking submissions! Devs also stopped by my chat and were super nice <3
RELEASE THE PUMPKIN FULL ART

This game was really neat! The concept was a bit rough, but super interesting to play. If y'all were to take it further, I think it'd work great on a tile-based movement grid. Building a movement deck to dodge monsters is a cool idea. Would spam forward cards to run towards the door again

I really enjoyed this game! Your music in the background was a treat! The jump detection was weird on downward slopes. If you could just jump midair with one charge similar to how dashes worked, I think it would greatly improve the movement feel overall. Thank you very much, I had fun!