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AcraMz

10
Posts
A member registered Aug 18, 2024

Creator of

Recent community posts

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I really liked the low poly graphics style of the game, but the gameplay was a bit repetitive mainly because of the food bar depleting very quickly especially at the starting, so all of the money was used on food alone thus it was very difficult to buy and upgrades. Additionally I would also recommend a way to manually solve the bugs either through manually dragging code block into the desired place in the computer or by giving the player hints to write it themselves, or you can do a similar thing you did to the advice the boss system here too instead of the game being a clicker that way the player will feel like they've actually solved a bug. Additionally you can also make the money generate from solving the bugs  and adding bonuses/multipliers based on how close the no. of bugs is to 0 instead of the money being salary wise, this will add a reason to solving bugs and keeping it near 0. Btw the advising the boss system was very unique and cool.

I found the game really confusing, i didn't know where the mouse appeared and disappeared along with all the other ones (the chicks and the king), all I did was avoid the rat, king and the chicks thinking maybe they eat the bread, and the next thing I know is I won the game. Maybe you should add some sort of tutorial or something at the start explaining this. But a really nice art style nontheless!

The game did a really good job at keeping me invested, absolute fire storyline and the cinematics were really good too. The problem I had was with the camera, I cannot seem to control the camera instead it was controlled by my player's direction it is a minor inconvenience tho, and also the variable jump heigh confused me at the beginning, I didn't know to press the space button instead of click it in almost all other games, so that was a bit frustrating at the start, and I almost gave up on it, so you should probably fix it. Really nice graphics tho. 

I really liked the graphics and the feel of the game, but I wasn't able to get off the ground, maybe you should try to make the hands move more while moving the cursor, or you can also try the following idea for motion: when the right click is pressed only the right hand moves, and when it is not pressed the hand holds onto the object and dosen't move, same for the left click, or maybe its just a skill issue for me. Still a really good game nontheless.

When I first opened the game, due to there being no start menu and the bread falling without any warning, the first few tries failed from that it will help if you add a start menu, or make the bread fall when a certain key is pressed from the player, and it would also help if you added the a, and d keys along with the arrow keys to move the bread. But apart from that I really liked the fast paced feel of the game, if it would've been a little longer it would be a lot better. 

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The game lacked a clear goal/meaning from what I played it seemed as a parkour game with no story/end goal besides it would be helpful if you would've locked the cursor and hidden it. Apart from those I also discovered some bugs/glitches during my very brief playthrough

In my opinion the movement felt a bit slow along with the mouse, there was quite a noticeable input delay, and the jump felt kinda floaty. But the map design was great and I really liked the slow paced feel of the game once I got the hang of it nice job.

The feedback was very good! I hade a really good time playing the game good job!

I didn't have a clear idea of what do in the game, but still really cool project nontheless