I really liked the low poly graphics style of the game, but the gameplay was a bit repetitive mainly because of the food bar depleting very quickly especially at the starting, so all of the money was used on food alone thus it was very difficult to buy and upgrades. Additionally I would also recommend a way to manually solve the bugs either through manually dragging code block into the desired place in the computer or by giving the player hints to write it themselves, or you can do a similar thing you did to the advice the boss system here too instead of the game being a clicker that way the player will feel like they've actually solved a bug. Additionally you can also make the money generate from solving the bugs and adding bonuses/multipliers based on how close the no. of bugs is to 0 instead of the money being salary wise, this will add a reason to solving bugs and keeping it near 0. Btw the advising the boss system was very unique and cool.
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Ty for your comment ! At the begining we wanted the game to be stressfull : I have to write to my boss but I have very few time to do it so it is hard. I think we missed something with the atmosphere of the game wich isn't that stressfull in the end. Of course making a mecanic to solve the bugs would be good but we missed time. Again ty for the comment and ty for playing !