Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Acidic Interactive

8
Posts
10
Followers
1
Following
A member registered May 17, 2025 · View creator page →

Creator of

Recent community posts

As a team we discussed the idea of a camera scroll feature akin to some simulator FPS games' alt-look feature, where holding alt allows would allow either the arrow keys or WASD to be used to pan, and then when releasing alt the camera pans back to the player.  Or some sort of fixed zoom mode that shows the entire room all at once as either a toggle or hold button.  Ultimately we ran out of time to do this feature for the jam, but we would like to include something like this in a post-jam update.

- Jetsa

Happy to report that acceleration and deceleration have been made more snappy, and sliding has been virtually eliminated!  When the jam judging period ends this will be included in an update.

- Jetsa

(1 edit)

I was unable to get the game running in my browser; it took an extreme amount of time to load before it got stuck.

- Jetsa

I think with some variety in the rooms this could be a lot more interesting. The jump seems relatively pointless in the beginning? I like the aesthetic, reminds me of some of the holosseum levels in Custom Robo.  Doesn't seem like a metroidvania.

Lost Games: Custom Robo

- Jetsa

Some neat stuff in this one.  Got genuinely spooked by the poker.

- Jetsa

Powerup text is unreadable, gravity is way too strong, and some surfaces don't behave like others for no apparent reason.  The sound effects are really good.  Double jump timing felt a little too tight.  After getting used to the orientation the controls definitely felt better but it was really rough for the first few minutes.

- Jetsa

A 1-screen-game is great for the minimalist aspect here, really cool.  It was a bit unclear what needed to be done after collecting the powerups and fighting the beetle though, as nothing changed the first time I hit a switch.

- Jetsa

Cool control scheme for attacking, never seen anything like it for a sidescrolling game with mouse and keyboard before.  Definitely worth exploring mechanically.  Consider some sort of preview compass arrow showing the attack direction if you click, as when your cursor is close to the border between any 2 of the 8 directions it's unclear which way it will go.

-Jetsa