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Acertrox

62
Posts
4
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3
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A member registered Mar 31, 2024 · View creator page →

Creator of

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Thank you for playing! We'll look into note hitting feedback as that's the main suggestion from players, the levels were handmade, we have an auxiliar list with the notes based on difficulty, and the game create the notes using that list in a timely manner based on the song's BPM.

Thank you for playing! noted your suggestion, glad you enjoyed our game, we had fun making it.

Thank you for playing! glad you liked the artistic direction.

Thank you for playing! It was planned to let players customize both the note speed but didn't make it in time and with the last game update I accidentaly configured the note speed to 8 in a scale from 1  to 10 (that's the speed I often use in rhythm games but I agree it IS fast especially for easy mode). we'll look into remaking the easy difficulty and shifting every map one difficulty above (making a new "insane" difficulty)

Thank you for playing! It was planned to let players customize both the note speed, and key configuration but didn't make it in time, to make things worse with the last update game update the note speed was set to 8 in a scale from 1  to 10 (that's the speed I often use in rhythm games but I agree it IS fast especially for easy mode). the spacebar choise was made mainly with hard mode in mind (polyrhythm being more prominent, so dividing the top and bottom notes between left and right hand seemed to be easier in that difficulty level).

Thank you for playing! The pressing feedback is one of the main suggestion made by players, so we'll look into it after the voting period ends, key customization was also planned (he spacebar being used for solar notes was chosen with hard mode in mind) but couldn't make it in time, glad you had fun playing our game, we had fun making it.

Thank you for playing! I tried my best to make the maps as accurate as possible, to deal with different player experiences (due to different machine specs/web browsers) we planned to add an offset option to compensate input / sound lag, key customization was also planned (the spacebar being used for solar notes was chosen with hard mode in mind) but both things couldn't make it in time.

Thank you for playing! It was planned to let players customize the note speed, but both note speed and offset custimization didn't make it in time. As for the spacebar choise, it was made mainly with hard mode in mind (polyrhythm being more prominent, so dividing the top and bottom notes between left and right hand seemed to be easier in that difficulty level), key customization was also planned but well... time issues haha.

Thank you for playing! the shape of the notes were made with the bloom theme in mind, so the top notes are solar waves and the bottom ones water drops, maybe replacing the circles on the roots with a water drop silouette could make things more intuitive, we'll take a look in that regard.

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Thank you for playing! the effects/sounds for note feedback is one of the main suggestions made by players so we'll try to implement more note hit feedback after the voting period ends, and also we'll try to tweak the difficulty (especially in easy mode, maybe we'll add a insane mode, shift everything one difficulty up and then remake the easy difficulty... )

Thank you for playing! noted your suggestion (both the effects and sounds), it was planned to add an offset option for the player, maybe that could have helped with responsiveness, but didn't make it in time.

Thank you for playing! noted your suggestion, I tried my best to mitigate lag and trying to make the maps as accurate as posible within the jam's time limit, it was planned to add an offset option for the player, but couldn't make it in time.

Thank you!

Thank you for playing! the controls were chosen taking hard mode in mind (polyrhythm more prominent, so full arrows/WASD layout makes that specific difficulty too hard), I was planning to add key customization but couldn't make it in time. Glad you enjoyed our game, we had fun making it.

Thank you for playing and reporting that bug! We'll try to reproduce the error and fix it after the voting period ends, the controls were chosen taking hard mode in mind (polyrhythm more prominent, so full arrows/WASD layout makes that specific difficulty too hard), I was planning to add key customization but couldn't make it in time.

Thank you for playing! noted your suggestion, we struggled a bit with the time (when the 7 days ended we only had 2 songs fully mapped), but i think we could have added a visual indicator of the controls in game without sacrificing other aspects of the game (lost like 2 days trying to implement the audio visualizer in the WebGL version, but couldn't do it :c)

Thank you for playing, well the game came out kind of difficult (even on easy) so is understandable.

Thank you for playing! the space/arrows key choise was made thinking of hard mode (where polyrhythm is more prominent), it's indeed hard, I intended make the note speed configurable, but I couldn't finish in time, glad you enjoyed our game!

Really interesting game, I got 37/26 in the 3rd level and couldn't get 3 stars on the last two levels, maybe I only have 299 IQ after all...

Really enjoyed your game, quite challenging and the music is great!

nice platformer, when dashing the game freezes a bit, with that aside I enjoyed the game, it was fun.

I really struggle with this kind of games, totally skill issue haha, loved the art. Nice entry.

Loved the art and the ambience, simple but enjoyable, nice entry

Fun game with interesting mechanics, simple but perfectly executed, nice job!

I didn't really get the concept, but enjoyed it anyway, liked the music as well (it reminded me a bit of Hylics)

really good game, The level design is very well thought, fair challenges, nice job!

Fun game, creative concept and well executed, good job!

Fun game, could have used a checkpoint in between (or maybe I missed it haha), nice entry!

Absolute Cinema, Nice entry!

Really love terminal based games, found it quite rewarding and feels really polished, nice work!

nice game, pretty fun, maybe I'm lucky because I detroyed the bot haha. Good job!

The game concept is interesting, more enemy diversity could make the gameplay more dynamic, the drones were absolutely OP haha, just putting 1 or 2 in each corner was enough to beat the game, I still had fun.

A fun game, loved the use of the theme. To help with the progression maybe each time you collect pollen it should be used to pollinate 2 or 3 flowers to help the player when they only have 1 flower left, nice entry!

Fun game, sometimes the enemies spawned on top of me dealing free damage, but other than that solid concept, nice job

Super creative use of the theme, Quite enjoyed the gameplay, it was pretty challenging, nice job!

Loved the art! Pretty fun game, good use of the theme, nice work!

Cool concept. At first, I couldn't see the algae bloom until it was too late, but then understood where to go, pretty fun, nice job

Creative and cozy game, Iim not good at this type of games, couldn't place all the flowers but tried my best haha, nice job

Great game, absolutely loved the art and animations, super polished too, nice job!

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Love the art, really great game, there was one instance where I accidentally skipped a level (just swapped two commands and then the level was completed, without destroying enemies, it was level 5 I think).