Thank you for playing! We'll look into note hitting feedback as that's the main suggestion from players, the levels were handmade, we have an auxiliar list with the notes based on difficulty, and the game create the notes using that list in a timely manner based on the song's BPM.
Acertrox
Creator of
Recent community posts
Thank you for playing! It was planned to let players customize both the note speed but didn't make it in time and with the last game update I accidentaly configured the note speed to 8 in a scale from 1 to 10 (that's the speed I often use in rhythm games but I agree it IS fast especially for easy mode). we'll look into remaking the easy difficulty and shifting every map one difficulty above (making a new "insane" difficulty)
Thank you for playing! It was planned to let players customize both the note speed, and key configuration but didn't make it in time, to make things worse with the last update game update the note speed was set to 8 in a scale from 1 to 10 (that's the speed I often use in rhythm games but I agree it IS fast especially for easy mode). the spacebar choise was made mainly with hard mode in mind (polyrhythm being more prominent, so dividing the top and bottom notes between left and right hand seemed to be easier in that difficulty level).
Thank you for playing! The pressing feedback is one of the main suggestion made by players, so we'll look into it after the voting period ends, key customization was also planned (he spacebar being used for solar notes was chosen with hard mode in mind) but couldn't make it in time, glad you had fun playing our game, we had fun making it.
Thank you for playing! I tried my best to make the maps as accurate as possible, to deal with different player experiences (due to different machine specs/web browsers) we planned to add an offset option to compensate input / sound lag, key customization was also planned (the spacebar being used for solar notes was chosen with hard mode in mind) but both things couldn't make it in time.
Thank you for playing! It was planned to let players customize the note speed, but both note speed and offset custimization didn't make it in time. As for the spacebar choise, it was made mainly with hard mode in mind (polyrhythm being more prominent, so dividing the top and bottom notes between left and right hand seemed to be easier in that difficulty level), key customization was also planned but well... time issues haha.
Thank you for playing! the effects/sounds for note feedback is one of the main suggestions made by players so we'll try to implement more note hit feedback after the voting period ends, and also we'll try to tweak the difficulty (especially in easy mode, maybe we'll add a insane mode, shift everything one difficulty up and then remake the easy difficulty... )
Thank you for playing and reporting that bug! We'll try to reproduce the error and fix it after the voting period ends, the controls were chosen taking hard mode in mind (polyrhythm more prominent, so full arrows/WASD layout makes that specific difficulty too hard), I was planning to add key customization but couldn't make it in time.
Thank you for playing! noted your suggestion, we struggled a bit with the time (when the 7 days ended we only had 2 songs fully mapped), but i think we could have added a visual indicator of the controls in game without sacrificing other aspects of the game (lost like 2 days trying to implement the audio visualizer in the WebGL version, but couldn't do it :c)

