If you reached an ending, you should just restart the game following the instructions on the main page of this game
Ace Milk
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The update did help, I had to quickly open the menu and change the settings. I've found that the first and second versions are the only ones that work, I tried each one of the higher settings and they crashed each time, also with "Fatal Error!". I noticed that the graphics change a lot between the 2nd to 3rd quality setting, I think the outside terrain changes a lot? Maybe try to see what different visuals appear between those two options.
Here are some small bugs I've found:
The vertical cabinets in the office you spawn in, the most left one has its door glitched and they're pushed into the cabinet
The raid bottle can explode if it touches anything even when it is still in your hand
With C button to get up, you can clip out through the ceiling, but that's not that much of an issue
The skeleton that follows you, if it reaches you it begins to jump in front and behind you as it probably just overshoots when it is moving some distance towards you.
Minor inconsistencies etc:
The email order is wrong. The emails from Hank suggest that the emails are sorted from newest to oldest, with them asking how to unsend an email being the higher one, but the tutorial emails suggest the order is from oldest to newest, unless the 1-4 numbered emails were send in the order 4,3,2,1 then the order is flipped compared to Hank's emails
The rubber duck near the desk doesn't float in the pool like the rest of them
Not all objects have consistent descriptions/options. Some objects have ">use" even if this is the only option and some don't have anything: the download station doesn't have a description, but the email pc does.
Physics between objects seem to not consider the mass of the objects. If you pick up anything small, it can easily push the crates and barrels that you can't move that easily yourself. This seems to be especially noticeable when ragdolls interact with other objects.
Other than that, the game seems pretty fun! If you think about continuing working on it, I'd try and include maybe some currency for selling the games which let you buy upgrades like faster downloads etc. I'd also maybe add variation with how hard some games are to get, with the harder ones being worth more.
Here are my thoughts on this game, it is simple and pretty fun to play, but could use adjusting and improving some elements:
The X button in the main menu isn't really needed, you more often just leave apps by clicking the home button on you phone.
The pause button at the moment looks like it is some 2 extra pieces of live, maybe like a shield as they are designed differently. I would move the pause button somewhere further than the health bar, the corners are most often used for pause buttons. I would also straighten the two lines that make the pause button, they are meant to look like candy, but at the moment they do not immediately look like a pause button.
In the pause menu the X in the corner that takes you to the main menu should be labeled differently. Sometimes pause menus have an X to close them and while you do have a resume button, it isn't clear what the X does. I would just make another button with text for going back to main menu.
The speed of the Ginomus fall is way too slow. I think that the speed they are at around 1000 points is what they should be at the start of the game. You should also change how often they spawn. I got to 4000 with no issues, if they spawned more often so they are as densely on the screen as when the game starts, then it would actually be a challenge. You could fix it by changing the rate of spawning along the rate at which they fall, I think setting the values to go up by the same percentage each time would be good to keep the density of them on the screen relatively the same as the game goes on.
The barrels at the moment do little to no damage. I think the barrels should have the splat be at least twice as big. Even when I clicked on every barrel, it didn't make it that much harder. Maybe if you change the speed and rate of spawning of the Ginomus then it might be an obstacle. I would also add one or two different shapes of the spat, you could also just flip them too to make them not look exactly the same.
The hitboxes of the Ginomus could be changed slightly. At the moment if you click at their feet it often won't register and if you click on the parachute it does. While the parachute is most likely intentional, just the Ginomus having a hitbox would make it more challenging. I don't know what shape you are using for their hitboxes, but I would make it a simple shape like an oval or sauare and not just the non transparent parts of their sprite as I suspect it is done at the moment, this might help with people missing by clicking in the tiny spaces between their legs and parachute strings.
Overall the game is in fact a bit addictive, but with how slow the progress begins to be near 3000 points, it becomes not satisfying anymore, but that should be fixable by tweaking some values.
From what I see, this is your first game? If so, the menu with having multiple options to choose, and when there's too many you get a slider bar to show the rest is made pretty neatly. I don't know if this was a ready preset for this, but if not then it turned out really good! I also appreciate the meta joke when you choose "no" at the beginning, though I'd enjoy even more if the game just ended after that as a joke :)
The game sadly keeps crashing each time, the first time it froze so much that I had to not only close it with task manager and restart windows explorer. Each time after that, almost always like 2-3 second after the game loads in and I can walk, the game crashes with "Fatal Error!". It happens even if I open the menu, look the other way etc.
The game also seemed to struggle a bit, it didn't lag but it felt like it was around 30fps, and my old PC managed to smoothly run Cyberpunk 2077 not on lowest settings.
I'm also not sure if the source drowning sound was meant to appear when you load it, but it plays twice, one at the start and then when you load. It really reminds me of loading into a gmod map xd
The game is pretty nice but here are some suggestions or thingstiop I've noticed:
If you select the language while in the restaurant it will take you back to the main menu and lose the progress. Also the settings menu doesn't disappear after choosing a language as it would when you open the settings from the main menu, this leads to unintentional yet fun bug where if you spam the language button the music and the main menu background will reset with each click.
If you place the kimbap on the tables next to the fridge it will appear on top of the player's avatar.
If you go back to the menu, the character customization will show a blank character, but if you go to the game it will remember the old settings and only change the things that you clicked on in the customization menu - if I had long red hair and go back to start the game again, if I only click to have short hair the preview will show me having the default white hair but in the game they will be red.
If you go up to the chairs from the bottom until you hit their hitboxes and wait for a customer, when they go sit on that chair, they will trap you there until they leave after losing patience.
When you change language to Korean, the English title will show up for a second over the Korean one and then disappear. Even when clicking Korean when it was already selected.
Now for the fun things:
I really love games with character customization, even if there's not much of it.
The background song is unique, I'm not sure if you made it yourself, but the dog barking isn't something I expected.
The cooking wasd minigame is simple yet fun.
And for the things I'd change:
The customers get angry a bit too fast. That speed could be good if you know what you're doing and have prepared kimbap ready to go, but when you start there's not enough time to get the order to them in time.
The instructions for how to combine the ingredients in the fridge aren't that clear. I'd maybe change it to something like "choose the recipe in the fridge" or something like that.
Walking speed is a bit slow. I'd also maybe increase the acceleration to full speed and deceleration when you stop walking, while it makes it a bit smoother, for me at least it feels a bit sluggish.
You should be able to look up how to make the kimbaps. At the moment you can on;y see the basic one in the "how to play" and for the rest you just need to buy all ingredient and click it in the fridge. There should be a button somewhere to look up what each one needs, maybe somewhere in the shop so you know what ingredient to buy.
Overall it was a fun game!
The idea is pretty neat, the addition of the text with who is starring and directed by who can give some funny results. The music even though it is a short loop sounds pretty nice.
There is no way to earn money, right now you can only try to get the highest score and that's it. The studio upgrades don't do anything that I could notice.
For such a simple game it's pretty satisfying. I'm not sure if you got these sounds from just the stock ones that were available or not, but they sound pretty good. The dash is a bit much when it comes to how much you travel and it doesn't really help that much at the moment. For a first game, it's not that bad!
I'm not sure why this happened. If you have the old version of the game the 5th star won't appear. If that's not the cause then try resetting the ending using it's button shortcut and try getting the endings again with the cheat mode. This will be a bit lengthy to do, but I can't help any other way.
Sadly there won't be any more updates to this game. The goal for this game was to have it played on GTLive. Now that they finished it I don't need to polish the bugs anymore.
I also need to choose a point at which I stop adding to this game, because I could sit all year and make updates to it, but I want to focus on other projects.
You can try the regular reset shortcut, using the cheat mode to try and use the illusion disc. I haven't encountered this bug yet. You could also try and type "%appdata%" (without the "") into windows search bar on the left of your taskbar, then go into "roaming" and look for a folder with the game's name. Deleting this folder should remove all save data, this way if you download the game again it's as if it was never there.
In the description it's explained how to reset the game. You reached an ending which won't let you back in - like in the Mr. TomatoS - but you can reset the game to try and get a different ending. If you press r and 1 at the same time on the screen that shows a purple Matt the game should be reset the next time you open it.