Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

The update did help, I had to quickly open the menu and change the settings. I've found that the first and second versions are the only ones that work, I tried each one of the higher settings and they crashed each time, also with "Fatal Error!". I noticed that the graphics change a lot between the 2nd to 3rd quality setting, I think the outside terrain changes a lot? Maybe try to see what different visuals appear between those two options.
Here are some small bugs I've found:
The vertical cabinets in the office you spawn in, the most left one has its door glitched and they're pushed into the cabinet
The raid bottle can explode if it touches anything even when it is still in your hand
With C button to get up, you can clip out through the ceiling, but that's not that much of an issue

The skeleton that follows you, if it reaches you it begins to jump in front and behind you as it probably just overshoots when it is moving some distance towards you.


Minor inconsistencies etc:
The email order is wrong. The emails from Hank suggest that the emails are sorted from newest to oldest, with them asking how to unsend an email being the higher one, but the tutorial emails suggest the order is from oldest to newest, unless the 1-4 numbered emails were send in the order 4,3,2,1 then the order is flipped compared to Hank's emails
The rubber duck near the desk doesn't float in the pool like the rest of them
Not all objects have consistent descriptions/options. Some objects have ">use" even if this is the only option and some don't have anything: the download station doesn't have a description, but the email pc does. 

Physics between objects seem to not consider the mass of the objects. If you pick up anything small, it can easily push the crates and barrels that you can't move that easily yourself. This seems to be especially noticeable when ragdolls interact with other objects.

Other than that, the game seems pretty fun! If you think about continuing working on it, I'd try and include maybe some currency for selling the games which let you buy upgrades like faster downloads etc. I'd also maybe add variation with how hard some games are to get, with the harder ones being worth more.