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AceDegenerate

18
Posts
3
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A member registered Mar 02, 2017 · View creator page →

Creator of

Recent community posts

There have been some reports that the game's viewports do not scale correctly on non 16:9 aspect ratio resolutions. A workaround fix would probably be to set your desktop resolution to 1280x720, or 1920x1080. Sorry for the inconvenience!

A very ambitious idea for a game jam project! Presentation and execution was very clean. My only real gripe was with the case submission UI. I thought clicking the submit button on the bottom would take me to the next conclusion I needed to input, but it ended the entire sequence! It's also very punishing to have to start all over from the beginning and have to gather all the information again

Really cool to see a game like this in a game jam. Big Sid Mier's Pirates! vibes. My only technical nitpick is that there should be an option to speed up combat animations

Appreciated! We tried to have more natural player feedback through the context bar at the bottom of the screen, but we did miss a couple of things

I did personally find in testing for whatever reason that the game's viewport was messed up in opera GX. It seemed ok in chrome and edge though

Thanks, given more time I think implementing in a feedback system would have been a good idea. Flash cooking game/surgery game hybrid was exactly the kind of mix-up we were aiming for so I'm glad that shined through

Thanks for the feedback.

I wish our presentation was as good as your game's, but alas we're both programmers by trade so art is a hobby more than anything else. I thought your game's presentation was top-notch and it really showed.

The discussion around difficulty is quite interesting, since surgery games like the Trauma Center series are actually quite difficult, and the basis of those games are also about completing minigames. When I had done the balancing pass through the game, I guess I did not take into enough account that I was familiar back and forth with all the code, so it would be substantially easier for me than for others

Thanks, some of the operations could use polish

Thanks, only wish we had more time to do a better balance pass!

Thanks for playing! 

Implementing a good learning curve for the game was definitely something I'm beginning to realize we overlooked, glad you found your way through though 

The game does definitely feel like it could make the transition to touch controls very easily, and we  were even considering a mobile build for a while. The only problem is we'd have to overhaul the UI completely for that, and despite having a week things ended up pretty down to the wire on our end.


Thanks for the kind words!

Thanks, glad you enjoyed the game!

A tutorial level would have definitely been a better way to teach players the game, for sure. Things to keep in mind for next time I guess

Thanks, so glad you enjoyed it!

You're also spot on about a lot of things. We decided to make a game that was very mechanic-heavy as a result of having a week to work on things, but that meant we had less time to do balance passes on the game. Ultimately, we decided it was more important to let the player experience the full suite of tools while being able to clear the game and experience all the content.

Given more time, I think the first things I would have done would be to balance out the game to be better paced, and work on tutorialization.

For sure, we don't know exactly what is causing our replay system to act flaky, but that would definitely be the first thing I would look at if we wanted to advance this beyond the concept stage

Now that this jam is over, I think I might actually go back and finish that game lol

Got this error when trying to unlock the chest:

___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of  Step Event0
for object objPlayer_gladius:

Push :: Execution Error - Variable Get 2.rightkey(100015, -1)
 at gml_Object_objPlayer_gladius_Step_0 (line -1) - <unknown source line>
############################################################################################

Love the aesthetic though!

I'll edit the description to be more clear, thanks~

Thanks for the feedback, working on better tutorialization is something we definitely want to prioritize for our next jam!