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absurdnoises

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A member registered May 05, 2020 · View creator page →

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We’re two experienced game developers with a strong track record—our past projects have reached millions of downloads, and we’ve successfully launched multiple games globally. We understand what works in today’s highly competitive market and are now starting a new adventure.

We’re building a point-and-click adventure puzzler, focused on clever gameplay, a quirky atmosphere, and fun, expressive visuals. The scope is tight—we aim to develop a polished MVP in 3–4 months with the potential for expansion or publisher pitching after that.

We’re currently looking for a 2D generalist artist who’s comfortable working in a clean, toon-like style, and ideally experienced with basic 2D animations (frame-by-frame or rigged). You’d work closely with us to bring the characters, environments, and overall game world to life.

We're offering a RevShare model, and while this is an indie-style project, we take our work seriously. We’re keeping things lean, focused, and fun—and looking for someone with a similar mindset: collaborative, creative, and committed.

Tools/Engine: Unity, open to any 2D art tools you're comfortable with.

Team Size: 3 (You + 2 devs)

If you’re excited by the idea of building something meaningful from the ground up and want to collaborate with devs who know how to ship, let’s chat.

Hey there!

We’re two experienced game developers with a strong track record—our past projects have reached millions of downloads, and we’ve successfully launched multiple games globally. We understand what works in today’s highly competitive market and are now starting a new adventure.

We’re building a point-and-click adventure puzzler, focused on clever gameplay, a quirky atmosphere, and fun, expressive visuals. The scope is tight—we aim to develop a polished MVP in 3–4 months with the potential for expansion or publisher pitching after that.

We’re currently looking for a 2D generalist artist who’s comfortable working in a clean, toon-like style, and ideally experienced with basic 2D animations (frame-by-frame or rigged). You’d work closely with us to bring the characters, environments, and overall game world to life.

We're offering a RevShare model, and while this is an indie-style project, we take our work seriously. We’re keeping things lean, focused, and fun—and looking for someone with a similar mindset: collaborative, creative, and committed.

Tools/Engine: Unity, open to any 2D art tools you're comfortable with. Team Size: 3 (You + 2 devs)

If you’re excited by the idea of building something meaningful from the ground up and want to collaborate with devs who know how to ship, let’s chat.

[Our Portfolio]

(1 edit)

Thank you! I assume you are talking about the dark level. I thought that would multiply the gloominess of the atmosphere of the level.