We’re two experienced game developers with a strong track record—our past projects have reached millions of downloads, and we’ve successfully launched multiple games globally. We understand what works in today’s highly competitive market and are now starting a new adventure.
We’re building a point-and-click adventure puzzler, focused on clever gameplay, a quirky atmosphere, and fun, expressive visuals. The scope is tight—we aim to develop a polished MVP in 3–4 months with the potential for expansion or publisher pitching after that.
We’re currently looking for a 2D generalist artist who’s comfortable working in a clean, toon-like style, and ideally experienced with basic 2D animations (frame-by-frame or rigged). You’d work closely with us to bring the characters, environments, and overall game world to life.
We're offering a RevShare model, and while this is an indie-style project, we take our work seriously. We’re keeping things lean, focused, and fun—and looking for someone with a similar mindset: collaborative, creative, and committed.
Tools/Engine: Unity, open to any 2D art tools you're comfortable with.
Team Size: 3 (You + 2 devs)
If you’re excited by the idea of building something meaningful from the ground up and want to collaborate with devs who know how to ship, let’s chat.
