Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

AbstractPolygon

19
Posts
8
Followers
43
Following
A member registered Jul 13, 2017 · View creator page →

Creator of

Recent community posts

Bug fixes pushed :)

No problem, I needed these features anyway :).

Bug fixes coming next.

(7 edits)

I've forked the project to add some features:
https://github.com/NickR-Git/vcs-game-maker-absply

New features:

  • Set ROM size (to supported standard kernel sizes)
  • Change Score font
  • Custom Score font editor
  • Variable Bit Operations
  • Added Wait block
  • Playfield Health/Lives bars (as supported by the standard kernel)
  • Get current Player0/1 animation frame (to time SFX)
  • Number block now accepts hexadecimal & binary values
  • Zoom In/Out on Blockly canvas
  • Click & drag to resize the emulator sidebar

Hey Haroldo, any luck on that animation bug?

What works is to change the frame duration, add a single pixel with the pencil tool, then erase it. The correct frame duration will then be remembered.

There's also still the issue with animations freezing up, which I added a repro for:
https://github.com/haroldo-ok/vcs-game-maker/issues/178

I've had the same issue. The palette worked in previous versions of AE, but isn't working in 2025, just a black screen.

That was fast! Thanks for the fix.

This is a pretty great project, donation sent! Any chance you'll be adding pfcolor support for backgrounds in the near future?

(3 edits)

It needs some optimizations and quite a few more features to justify a commercial release on the VCS, so we'll see how much time is available. Still need to finish Roasty Buds: Special Brew first!

Crazy stuff dude. Nice work!

I believe Skymen's latest update to his free trail renderer that's available on Scirra's site now supports mesh-based trails in x/y/z.

Amazing update as always!

(1 edit)

This is insanely useful and improves both performance and memory usage. Thanks for adding!

I'll hit you up in the Discord channel with a file.

Is there a way to force the 3D object to appear behind objects on layers above it? I'm having an issue where the 3D Object is sitting on top of the gameplay as intended but is drawing over menu items that are on global layers. Thanks for any hints you can provide!

Sorry! I didn't get a notification. All working now, thanks!

AE version: 22.2.1 (Build 3)
Windows 10 Pro: 19044.1620

(1 edit)

Having an issue with Custom palettes in the latest version of After Effects - the plugin is just rendering solid black.

All of the built-in palettes are working just fine. .ase files that worked previously and import into Photoshop properly are producing the same results. (.ase file)

The plugin looks to be reading in the correct number of colors when the .ase file is loaded, but still renders black. Any ideas what could be going on?