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AbstractPolygon

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A member registered Jul 13, 2017 · View creator page →

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(3 edits)

It needs some optimizations and quite a few more features to justify a commercial release on the VCS, so we'll see how much time is available. Still need to finish Roasty Buds: Special Brew first!

Crazy stuff dude. Nice work!

I believe Skymen's latest update to his free trail renderer that's available on Scirra's site now supports mesh-based trails in x/y/z.

Amazing update as always!

(1 edit)

This is insanely useful and improves both performance and memory usage. Thanks for adding!

I'll hit you up in the Discord channel with a file.

Is there a way to force the 3D object to appear behind objects on layers above it? I'm having an issue where the 3D Object is sitting on top of the gameplay as intended but is drawing over menu items that are on global layers. Thanks for any hints you can provide!

Sorry! I didn't get a notification. All working now, thanks!

AE version: 22.2.1 (Build 3)
Windows 10 Pro: 19044.1620

(1 edit)

Having an issue with Custom palettes in the latest version of After Effects - the plugin is just rendering solid black.

All of the built-in palettes are working just fine. .ase files that worked previously and import into Photoshop properly are producing the same results. (.ase file)

The plugin looks to be reading in the correct number of colors when the .ase file is loaded, but still renders black. Any ideas what could be going on?