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Abstract Machine

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A member registered Dec 23, 2021 · View creator page →

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Thank you for playing them!

The clown nose is auto used when you go into the bedroom, you drop it and if you've left any doors unlocked the intruder will stand on it, it will make a noise and wake you up (if you've drank multiple drinks at the party). 

After you unlock the door and hit the guy with a bat, that's the end, you hit him, go back in, lock the door and call the police.

Thank you! I will try :)

Thank you so much! I'm glad you enjoyed it, and I'm really glad you liked the environments, it's my favourite part of making games.

Thank you so much! I'm glad you like my games.

I use Unity, it's great for 2D games, especially with this kind of style, I just use basic animations (kinda like a flipbook of images) and there are plenty of tools you can download to help with point and click style, if that's what you're going for.

You're right, the café is like an interface, the stories the three people are telling aren't necessarily about them, they may be a story they've heard or made up.

Your screenshot looks excellent!

Thank you! That's fair, the Christmas story was very short.

The library game is another game I'm working on, very close to being finished, I post about it on my website.

Thank you so much! You're too kind. I'm glad you enjoy my games!

Thank you so much! I'm glad you said that, I was hoping to turn it into a series. Hopefully the library game won't take too much longer, very close to being finished. Happy holidays to you too!

No problem :D Yes, only one ending for him.

It's auto used when you go back home for one of the endings.

Thank you!

Thank you, I'm glad you liked it!

Thank you so much, I'm glad you enjoyed it! There is no definitive ending, the café is kind of like the menu screen.

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As requested, here's the walkthrough (it's a rough draft) hopefully this will help. 
 https://abstractmachine.blog/wihwalkthrough/

I can write a walkthrough and post it to my website if you like?

Thank you!

Thank you!

Thank you! Snippets of dreams were used, the rest was planned out. I have a book that I write ideas or strange dreams I have in.

Thank you!

Thank you! I have not played it, but I'm intrigued!

Thank you so much! I'm glad you enjoyed it, I enjoyed your video.

Thank you! I used Blender for the renders and Unity as the game engine.

Thank you. I'm glad you enjoyed the game and the feet!

Thank you so much!

Thank you so much! I'm glad you enjoyed it, I enjoyed your video.

Thank you so much for the second playthrough, I enjoyed it!

Thank you so much!

Thank you so much! I'm glad you enjoyed it, I enjoyed your video.

Thank you so much! I've always had a preference for being unsettled rather than being scared, don't get me wrong I think games that scare you are also great, but I think I've woken up from dreams feeling unsettled more times than being scared.

I toyed around with both endings restarting the game, one ending restarting and one closing, but I preferred the abrupt waking up feeling of the game closing on both.

I'm glad you enjoyed it. 

Thank you! I'm glad you enjoyed it.

Thank you! I'm glad you enjoyed it.

Thank you so much. I also felt sorry for the fish when I was making it!

Thank you! What is a game without Lady Gaga's flesh scarf?! :D

Thank you! I'm glad you liked it.

Thank you for playing!

Thank you!

Thank you very much!

Thank you!

Thank you for playing!

Thank you for playing! 

That's the beauty of dreams and surrealism, it can connect to some people but not others, some people will see something and others won't, or they'll see something else, especially if you have those type of dreams.

I'm glad you enjoyed the atmosphere.