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AblativeShield

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A member registered Jan 13, 2022 · View creator page →

Creator of

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Tum's still on the mind, there's just no guarantee about if, when, and for how long I start working on it again.

If you make it to the end of the drilling and drill through the big gold block thing, anything you've captured will appear in a sort of shooting gallery. The more times you click on them, the more of a stat boost you get at the end.

All of Tum's art was made by me. I'm not big on drawing, but I do the occasional pixel art from time to time. This usually goes straight into a game, though, so there's not really anywhere you could find it.

"Count on"
Haha
Good one.
(You can't. Tum's development, for all intents and purposes, is suspended indefinitely. Sorry, but I don't have the time, and have never had the attention span. ADHD's a bitch.)

Scant.

Digestion's not really my jam, but I do intend for there to be the occasional food item that disappears after a little while in your stomach. If people-vore ends up being a thing in the final game I intend for their spikiness level to fluctuate over time and kind of give that squirming effect.

Definitely an idea for a segment of the game.

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1. ADHD

B: I've been very busy, like for instance getting and doing a paying gamedev job.

Lastly: There are parts of working on this game I've been avoiding because I lack the knowledge to do it properly.

EDIT: Also, correction, it's my only game that I've uploaded.

Unlikely. Very much a later feature if it happens.

While I don't plan on building the game around it, it's definitely a good idea for a segment or two. I intend for Riley's voracious tendencies to be both generally well-known and object oriented.

Eventually, yes.

Huh. That's a weird one. Sadly, I can't reproduce it. Hopefully it's a rare bug. I'll round Riley's collision box slightly in the future to keep that from happening.

There are several ways to ingest an object highlighted in white, which is why it's bound to space+WASD. Objects highlighted in green only need to be interacted with in one way, so they use E.

I'm just gonna keep working on it until the end of time or a point where I can say "Yeah, this seems pretty much done."

I have ambitious plans.

Sorry, that's not the direction I intend to take this game. I don't want the extra animation work, and I think that fetish would be better served by other games.

I'm not sure what you mean. If you're wanting for more sprite variations in the belly, I can confidently say it's not going to happen, as 3 spikeyness levels * 7 sizes * 3 frames = 63 unique sprites was already an ambitious undertaking, and some people already want me to make more for testicles and breasts in the future.

There's already an (admittedly basic) visualization of which cavity each object is in, and full animations for inserting and ejecting them.

Trying to do some sort of internal physics system so you can see stuff bouncing around would be a nightmare to get working smoothly, and it would be both a lot of effort and not be very readable if I made an X-Ray view or something.

What I have right now is a compromise I'm pretty happy with for what I want to achieve, and I think when the game is more mature the focus will shift away from the visual aspect, and more towards Riley's confounding presence in this world.

The download link just above the comments should be for the executable. The browser version isn't on offer as a downloadable.

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If you're talking about the browser version, I don't think there's anything I can do about it. When I was testing this with Firefox, this problem would occur when the game couldn't access its data (which is in a separate place from the HTML) because of the browser's security measures. Itch.io should solve the problem just by the way it hosts the game, but maybe it doesn't work the same for all browsers.

If you're talking about the standalone .exe, as far as I know that should work fine, as long as it's being run on a Windows machine. If that's the case, though, that's a concerning problem that I might be able to fix if I can recreate it.

Each one represents a different cavity. Stomach, small intestines, colon, vagina, uterus, and bladder. For testing purposes Riley is a maleherm, but I intend for their sex traits and gender to be customizable down the road. (Everything's there already, just need an options menu.)