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aballano

28
Posts
14
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15
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A member registered Mar 08, 2022 · View creator page →

Creator of

Recent community posts

Nice game! Got everything maxed to the coin limit :D

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Because bubbles like to be with you, the more bubbles, the more fun

June Updates

:D

It’s almost done, i’m doing some runs and need to pass it through QA and it’ll be ready soon

:D

Élfugo

May Updates

Soo May has been complicated for me since I’ve been quite busy so I didn’t completed all features I wanted to post a proper update yet :(

The good news is that the biggest part of the work is done: there has been some UI reworks and overall Stage 1 adjustments, the migration to Godot was great and it’s now much much more easy for me to add new content.

The new content: I’m currently focusing on the change of Stages, so it looks good and feels good for the player. I started working on Stage 2 Achievements and Upgrades and things to do… and I’ve got some ideas already. But again, feel free to propose ideas and I’ll ready every single one of them!

TL;DR

I want to add enough content for it to feel like a real upgrade for you folks, so I’m currently polishing details and finishing the new Stage 2 content that will come soon (this June)!

I don’t get the hate here, the game was quite buggy at the beginning and despite that I was able to play and advance while idle. That’s something not all games could do tbh xD

After the updates it seems to me that all the annoying bugs are gone and I’m still enjoying playing it and seeing that stupid auto paddle failing and repeating.

I noticed that Replying and Thanking is a 1 time action, that’s why they have a different color around, so I had to press them after someone asks you a question in chat or starts following you

Good stuff 👌

Just like your review <3 thank you water friend!

Always here to solve your water issues, friend

Thanks for the feedback, my watery friend

I’m planning some updates, stay tuned for the next version 👀

https://itch.io/post/12823236

(3 edits)

Hello, Water friends 💧

Thank you all for trying out this little prototype!

I’m currently preparing a big upgrade to properly thank you all for all the visits, votes and feedback received:

  • Autosell feels kinda useless after level 2
  • Game is too clicky at the beginning
  • Variety of things to do/content
  • UI/Usability issues

For this I’m planning some things:

  • Migration to Godot: This will greatly facilitate development for me 🤝
  • Stage I (the current) upgrades balance:
    • Autodrink sooner
    • Sell price cost adjustment
  • More Stages 👀
  • More things to do
  • ???

Extras/maybes:

  • Prestige if I feel it can add value
  • More effects
  • More aquarium stuff

I cannot give any specific dates but it should definitely come this May, so expect news soon!

Finally, please add any feedback/ideas you’d like to see as replies to this comment and I’ll read through them ;)

Drink water, be water, friends.

Exporting should be working now! I also added some more levels to absorb water

Kudos, Master Water Bender, sir

you need to be one with water, friend, just upgrade everything you can, and get the other achievements first

Ey, thanks a lot for the feedback, I’ll definitely take some notes for a future update.

Be water, friend

Hope you had enough water! <3

Thanks a lot for your comment!

Will definitely make some updates if this gets some traction :D

Hope you drank enough water today, friend

:O

I really like the concept and the game, but I got some frustrations playing it, so wanted to share my experience in case it can help you:

  • I got the 3 elements and their trees + 3/4 dual mixes on the left, but I couldn’t figure out the 2nd one, and actually the 1st one was lucky, but they’re not very obvious imo.
  • I don’t really know what could I do next despite mixing random tiles, which isn’t a very pleasant experience to me at least. And, while doing that, there isn’t much I can do with the resources…
  • Once you’ve discovered the tiles for each element, there’s little to do after until you get to the required research credits or whenever you fill the board.
  • Research credits don’t seem to be of much use despite purchasing new tiles. Maybe you expand it in the future, but right now once you purchase the tiles it becomes useless

Despite that, great work and good game, hope you keep expanding it _

That is classified information, sir

Hello there

Interesting concept! I like the idea of being the “bad guy” and trying to kill the AI, very funny!

Looking forward for the next levels and see what that AI can do 😏

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This was fun :D You surely checked all the rooms!

Very nice game, it can be both more interactive or idle, which is perfect for when you have more or less time to dedicate.

Lots of content and also a very nice prestige system, in other games doing prestige is a bit painful but here is a real pleasure just to get the next new toy.

Good job!

I really liked the part where Javi eats noodles, well played sir