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(3 edits) (+3)

Hello, Water friends 💧

Thank you all for trying out this little prototype!

I’m currently preparing a big upgrade to properly thank you all for all the visits, votes and feedback received:

  • Autosell feels kinda useless after level 2
  • Game is too clicky at the beginning
  • Variety of things to do/content
  • UI/Usability issues

For this I’m planning some things:

  • Migration to Godot: This will greatly facilitate development for me 🤝
  • Stage I (the current) upgrades balance:
    • Autodrink sooner
    • Sell price cost adjustment
  • More Stages 👀
  • More things to do
  • ???

Extras/maybes:

  • Prestige if I feel it can add value
  • More effects
  • More aquarium stuff

I cannot give any specific dates but it should definitely come this May, so expect news soon!

Finally, please add any feedback/ideas you’d like to see as replies to this comment and I’ll read through them ;)

Drink water, be water, friends.

May Updates

Soo May has been complicated for me since I’ve been quite busy so I didn’t completed all features I wanted to post a proper update yet :(

The good news is that the biggest part of the work is done: there has been some UI reworks and overall Stage 1 adjustments, the migration to Godot was great and it’s now much much more easy for me to add new content.

The new content: I’m currently focusing on the change of Stages, so it looks good and feels good for the player. I started working on Stage 2 Achievements and Upgrades and things to do… and I’ve got some ideas already. But again, feel free to propose ideas and I’ll ready every single one of them!

TL;DR

I want to add enough content for it to feel like a real upgrade for you folks, so I’m currently polishing details and finishing the new Stage 2 content that will come soon (this June)!

June Updates

:D

It’s almost done, i’m doing some runs and need to pass it through QA and it’ll be ready soon

:D