Music and art are amazing and the Doki animations is just magnificent! Could stare at it forever.
Very nice entry, one of my favorites for sure!
aark_22
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As some people pointed out already WASD controls would probably be more convenient. And starting over each death, in my opinion, doesn't fit this game, because exploring the city for the first/second time is fun. After that, collecting the same gifts feels like a chore.
And during one of the attempts I experienced a bug, where I squeezed between the tables, but couldn't get out .
Overall though, very nice entry! Intro is really funny and a very clever and creative way to convey the rules to a player! Art is very cute!
Very interesting and unique concept for the gameplay! The energy bar mechanic is a great way to limit player's actions to keep things interesting and tense. Mint and Doki banter was very well written and I like how you utilized core mechanic at the final boss!
However, I found it really annoying to have to replay the first part of the boss level. It took several tries to beat the boss and every run you have to spend some time to go through the first room which not interesting or challenging.
And unfortinately I did expirience the bug where barrel doesn't drop during the boss fight on the Windows version of the game. But once I restarted the game, everything was fixed.
Overall very nice game! I would never guessed everything was made by only one person, that's truly amazing!
If you try the easy mode I think it's very well balanced, and the fake signal machanic there still feels challenging, but just enough to keep it fun, because it punishes hasty reaction, but leaves fair enough room to react for correct signal after.
What we should've done is to make an easy mode "normal" an set by default, and label "normal" one as hardcore. It wouldn't fix the issue with the sudden difficulty spike at the last boss, but at least player would have the right expectations and wouldn't get so surprised at the last level.
I'll talk with our programmers and mentioned about the possible bug you encountered.
Thanks again for a very detailed and informative comments! I definitely see that you are coming with good intentions and wish the best for the game!
Me again! Honestly, I felt like my feedback wasn't fair enough, so I decided to add more. The art is very nice, that part was absolute truth! But gameplay wise for me personally fights felt a bit too dragged out and since enemies use the same abilities it became very repetetive halfway through the enemy's health bar.
Also, maybe I was missing something, but to me it wasn't clear what some debuffs are doing to me.
But overall, great job and what's more impressive is that you mannaged to do all of this alone, that's amazing!
Thank you for detailed and honest feedback, Neko! Shot doesn't go through sometimes because it's a draw or there is mechanic on one lvl where series of bullets are deflected this way. We wanted to make it more obvious by showing that bullets colliding in the middle, but we run out of time. Also, the last boss supposed to be that hard and some people are beating it, I have no idea how , since I still can't beat it myself (•⌢• ). But our mistake was not to make the existense of easy mod more obvious.
That what I personally did when I started feeling frustration from last boss, just lowered a difficulty. I can imagine myself in your situation trying to finish the game, but not knowing you can set an easy mode in the options. I will add info about it in a game description at least, sorry about that!

