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Very interesting and unique concept for the gameplay! The energy bar mechanic is a great way to limit player's actions to keep things interesting and tense. Mint and Doki banter was very well written and I like how you utilized core mechanic at the final boss! 
However, I found it really annoying to have to replay the first part of the boss level. It took several tries to beat the boss and every run you have to spend some time to go through the first room which not interesting or challenging. 
And unfortinately I did expirience the bug where barrel doesn't drop during the boss fight on the Windows version of the game. But once I restarted the game, everything was fixed.
Overall very nice game! I would never guessed everything was made by only one person, that's truly amazing!

(1 edit) (+1)

I am so glad you enjoyed it! Sorry that the final boss bugged, I have YET to figure out whhyyyy it does that. (The pain of programming.) And as for the first part of the boss level, I really shot myself in the foot with how my game system is designed. I unfortunately didn't have time to create an alternate start position after failing an attempt, even though I wanted to. I worked extremely hard on all of this~ I take your feedback to heart, next time I make a boss it will certainly have faster re-try's because it DOES suck even if the level is simple, you are right. This has been an important study!

Just myself and an excessive lack of sleep made this haha. Gotta do that to come anywhere close to the 5 man teams level of quality.